What Happens NX? #3 - Launch

Welcome back to another instalment of ‘What Happens NX?’ where we look at Nintendo’s past to consider what might come in the future.  We’ve previously looked at third parties and what impact they might have and speculated on what the controller may be like.  Now we turn our attention to the release itself.

Obviously we don’t know when the NX will release, although a lot of speculation suggests it will be the end of this year (presumably calendar, not financial).  It would be foolish to miss out on the busy Christmas period, a mistake Sony learnt with the PS3 in Europe, but if the console isn't ready it simply won't be possible.  However, there's more to a release than just the date - from advertising to games it all plays its part.  This article will try and cover all these different aspects.

The last few generations have replaced “launch day” with “launch period”, which tends to mean the six months following the launch day.  Whether this is a shift in outlook or a PR stunt to take attention away from a weak launch day depends on how cynical you are.  This article shall be referring to launch day unless stated otherwise.

Release date

Wii launch

Promotional events, midnight queues, advertising campaigns...the release of a new console draws a lot of attention.  Console manufacturers make a big deal about the first person in each region to get one after having queued up until the shop opens at midnight with box-thrusting photos the closest gaming gets to a money shot.

Typically releases start in Japan and eventually make their way to North America and Europe.  As consoles have gone by the release dates tend to be closer together, which is a big change from waiting years like we have had to do before in Europe.  Looking at the release dates of all of Nintendo’s home and handheld consoles we can see some interesting patterns emerge.

Console

Japan Launch

NA Launch

EU Launch

JP/NA Delay

JP/EU Delay

NA/EU Delay

NES

15/07/1983

18/10/1985

01/09/1986

826

1144

318

SNES

21/11/1990

23/08/1991

06/06/1992*

275

563

288

N64

23/06/1996

29/09/1996

01/03/1997

98

251

153

GameCube

14/09/2001

18/11/2001

03/05/2002

65

231

166

Wii

02/12/2006

19/11/2006

08/12/2006

-13

6

19

Wii U

08/12/2012

18/11/2012

30/11/2012

-20

-8

12

Game Boy

21/04/1989

31/07/1989

28/09/1990

101

525

424

Game Boy Color

21/10/1998

18/11/1998

23/11/1998

28

33

5

Game Boy Advance

21/03/2001

11/06/2001

22/06/2001

82

93

11

DS

02/12/2004

21/11/2004

11/03/2005

0

110

110

3DS

26/02/2011

27/03/2011

25/03/2011

29

27

-2

Figure 1

*The SNES launched in the UK on 11th April 1992 but we have taken the EU launch date for consistency.

While Japanese gamers do typically get their hands on new consoles first, Nintendo has shown it is not afraid to mix things up in order to chase certain sales periods.  The Wii and Wii U both launched in America before Japan in order to be in store for Black Friday, where Americans full of leftover turkey from Thanksgiving decide to act like a frenzied swarm in search of discounts and Christmas gifts.  Last year they spent over $10 billion on Black Friday according to CNBC so it is no wonder Nintendo is keen to get their consoles on stores at this time.  Even if they don't sell particularly well at this point due to the focus being on discounts, the mere presence and visibility is important.

Of course not long after this is Christmas and while not celebrated as a religious holiday in Japan (although they do eat a different kind of bird to celebrate) it is still a big spending period and a market Nintendo tries to hit, particularly when it comes to their home consoles.  Europe also tends to get consoles around this time, but looking at the release dates above it is clear it is not always a priority (or practical) to do so.  But we Europeans are used to waiting for video games, right?

Launch price

N64 launch advertLaunch price can be a key deciding factor for many people on the fence or a source of pain or relief for parents depending on the outcome.  After all, it’s all about the Benjamins.

Below is an analysis of launch prices for all the consoles.  There are a few key points worth highlighting first however:

  • Prices listed are the prices at release and have not been adjusted for inflation

  • This obviously affects comparing generations, but even within early generations (where regional releases were years apart) it could also affect comparisons

  • Prices in Europe are using UK Pounds, simply because the Euro was introduced in 1999 and this was the most consistent currency to use, but console prices within Europe do vary as well

  • Prices have been rounded to the nearest multiple of 10 except in the case of some Japanese prices which were rounded up by 20 (as the price was something like 14,980).

  • The NES price is the Basic set with the Super Mario Bros pack-in

  • The Wii U price is the Premium version

  • European Wii U and 3DS prices are the average prices set by retailers as Nintendo no longer produces RRPs for Europe

Console

Japan (¥)

North America ($)

Europe (£)

NES

14,800

100

100

SNES

25,000

200

150

N64

25,000

200

250

GameCube

25,000

200

130

Wii

25,000

250

180

Wii U

31,500

350

300

Game Boy

12,800

90

70

Game Boy Color

8,900

80

80

Game Boy Advance

9,800

150

100

DS

15,000

150

100

3DS

25,000

250

230

Figure 2

It is clear Nintendo of Japan are not really creative when it comes to pricing their home consoles!  Their pricing has been consistent within Japan up until the launch of the Wii U.  Elsewhere we've seen a consistent gentle rise across generations in North America, while Europe has had a bit of up and down for home consoles (more on that later).  All regions have seen a gradual price increase for handheld consoles since the Game Boy Color.

Looking at the difference in prices between each generation, it is clear that not all regions are treated equally:

Console

Japan

NA

Europe

NES

N/A

N/A

N/A

SNES

10,200

100

50

N64

0

0

100

GameCube

0

0

-120

Wii

0

50

50

Wii U

6,500

100

120

Game Boy

N/A

N/A

N/A

Game Boy Color

-3,900

-10

10

Game Boy Advance

900

70

20

DS

5,200

0

0

3DS

10,000

100

130

Figure 3

While it looks like Europe got a great deal with the GameCube, we were actually screwed over when it came to the N64.  It cost $200 in North America when it came out and £250 in the UK.  Inflated for today’s prices and that is $296 in North America (based on the 1997 price as that’s the UK launch, although the North American launch was in 1996) and £422.50 in the UK.  Obviously other factors play into this (such as different tax rates), but it’s clear there was a significant price difference between North America and the UK, one which is thankfully becoming less common nowadays.  

It is worth noting that the N64 price was cut two months after launch by £100 in the UK (and $50 around the same time in North America) while the GameCube had a price cut before launch, shaving £21 off its original price to remain competitive in the fact of the Xbox.  It would be nice if we could pick up another new Nintendo console for under £150, but it is wishful thinking at this stage.

Wii launch

Launch Games

Launch games typically fall into three categories; genuinely great games you’d continue playing, games that people pick up due to lack of options and just bad games.  As the generations have come and gone the number of games released with each console has thankfully increased, but obviously they're not all amazing games.  The table below shows the total number of games released on launch day in each region and then split by 1st and 3rd party.

In this instance 1st party is classed as a title developed by Nintendo themselves, rather than published by them (as they helped publish a number of 3rd party developed titles).  In the case of the Nintendo 3DS Nintendogs + cats is classed as one game, even though there were 3 SKUs released.

Console

Japan

Japan 1st Party

Japan 3rd Party

North America

NA 1st Party

NA 3rd Party

Europe

EU 1st Party

EU 3rd Party

NES

3

3

0

17

17

0

9

9

0

SNES

2

2

0

5

4

1

3

3

0

N64

3

2

1

2

2

0

6

3

3

GameCube

3

2

1

10

2

8

21

2

19

Wii

16

4

12

21

3

18

19

3

16

Wii U

11

2

9

34

3

31

30

2

28

Game Boy

4

4

0

5

5

0

4

4

0

Game Boy Color

4

2

2

4

2

2

2

0

2

Game Boy Advance

24

1

23

16

1

15

14

2

12

DS

12

3

9

7

2

5

17

4

13

3DS

8

1

7

15

3

12

14

2

12

Figure 4

Speaking generally the number of titles have gone up with each console that has been released, although there are clear exceptions with the handhelds in Japan which peaked with the GBA and the Wii U, which took a small dive in Japan but grew in other territories.  This may well be because of the shrinking console market in Japan as Japanese developers turn to mobile.


Figure 5

Looking at the 1st party offerings North America and Europe typically fare better.  Other than a few exceptions, these territories come after Japan resulting in us getting a few titles that came later in Japan.  It is not however always the case as there are exceptions such as WarioWare: Touched which came out at launch in Japan but not in other regions (although it did come out in North America on Valentine’s Day so maybe Nintendo wanted everyone to have Wario for Valentine's Day).

It is also clear that Nintendo’s push to get the NES on the North American market has never equally matched since in terms of 1st party titles, owing to the fact they had proved themselves a worthy competitor in the face of scepticism following the video game crash of 1983.  As the NES launched two years after it did in Japan it also benefited from a large back catalogue of games for Nintendo to release alongside the console.


Figure 6

Meanwhile looking at 3rd parties there has been a clear increase as generations have gone by.  It is to be expected that the NES and Game Boy would not receive 3rd party games at launch as they were unknown entities but subsequently Nintendo has proven themselves and 3rd party developers are releasing more and more games.  It’s also interesting comparing the home and handheld consoles; the former has seen a steady increase as time has gone by whereas the handheld consoles jumped much more quickly but have subsequently stabilised.


Figure 7

As I discussed in the first instalment which looked at 3rd parties, their support has remained pretty stable with each generation and it is clear that when it comes to launch titles they are supplying a healthy amount.  

On the next page we look at advertising and Nintendo's competitors.


Advertising

Advertising and marketing is obviously an important part of a console launch.  Nintendo learnt this the hard way with the Wii U as it suffered at the hands of poor/unclear marketing, with some people today still believing it is a Wii add-on.  They also unfortunately suffered negative press around the launch of the Nintendo 3DS about the possible damage the 3D stereoscopic visuals could cause to children and in spite of Nintendo stating that the 3D was optional and should not be used by children under 7, it certainly had an impact on public perception at the time.

NES launch advertThe Nintendo 3DS also suffered a problem Virtual Reality is currently facing - how do you advertise something that is innately 3D and immersive through traditionally flat media?  Nintendo typically tours their new console around the country before launch and obviously the Nintendo 3DS was no different, but to really grasp the potential you do need to see it first hand and this may explain why the console had a relatively slow burn launch.  Equally, the early-life price drop may have played its role too!

Slogans give an interesting insight into how Nintendo (or the people they pay to come up with them) view the consoles they are selling and the perception they want the public to have.  Nintendo’s early slogans were all based on the NES’ “Now you’re playing with power!”, just slotting in “portable” or “super” for the Game Boy and SNES respectively.

With the N64 they started shaking things up, using both “Change the System” and “Get N or Get Out” which was fairly to-the-point (presumably a reference to Sony’s PlayStation), and the GameCube appealed to an increasingly older demographic that have been with them for years - “Born to Play”.  The Wii opened up gaming to new audiences and had a slogan that matched this idea - “Wii Would Like to Play”.  The Wii U continued the tortured puns with “How will U play next?” in the UK, interestingly in North America it was the more declarative “How U will play next”.  The less said about the DS’ creepy “Touching is Good” the better and I am really not sure how we’re supposed to interpret the 3DS’ “Take a Look Inside”.

For no reason other than ‘the sake of it’, below is a collection of launch adverts that I could find.  Where possible I have tried to find an advert that is classed as a launch advert (either explicitly within the advert or judging from the YouTube video name) but if I have been unable to do so I have just found an old advert for the console or one of its game.  There might be times where the UK adverts are actually American ones, but hey it’s just a bit of fun right?  Obviously the earlier ones are of bad quality, but it’s a nice trip through a history of bad haircuts and questionable campaigns.  

Two things are quite clear - the 90s was an awful decade and Japan sure knows how to do an advert.  As the years have gone by Nintendo has moved to a more inclusive and wide-range of demographics in their adverts (which is true of not just Nintendo or the video game industry).  One of the clearest contrasts is between the GameCube and Wii.  The former finishes with a topless guy in his teens/early 20s playing alone in his room, whereas the Wii advertising campaign was all about families and friends getting together.  The post-launch advertising campaign reinforced this point as families and celebrities were seem in impeccably white rooms playing the Wii (and DS) happily together.

The UK Game Boy advert contained a shot of a woman’s pants filled with cartridges for no reason and by and large that kind of gratuitous advertising has faded away, but unfortunately Nintendo ventured back that way with the DS “touch” campaign.  That being said, it is an anomaly and the last time they had any real controversy before this was the advert for The Legend of Zelda: Ocarina of Time.  Advertising is a clear reflection of its time period and looking at these adverts show now just how the public has changed, but how Nintendo's position within the public consciousness has changed - from a cool 'toy', to something for adolescents to something the whole family can enjoy.

Competitors

For the purpose of this comparison I shall just compare Wii/PS3/360 and Wii U/PS4/Xbox One to see how their launch strategies compare broadly speaking.  While we could use Euros in this case (as the currency was adopted before the launch of any of these consoles) for the sake of consistency we shall once again compare Japan, North America and UK prices.  The dates are the same for UK and EU and the prices are roughly in-line once you factor in local taxes so there's no real difference to be gained from looking at EU.  Once again the prices have been rounded.

Console

JP Launch Date

JP Launch Price

NA Launch Date

NA Launch Price

UK Launch Date

UK Launch Price

Wii

02/12/2006

25,000

19/11/2006

250

08/12/2006

180

PS3

11/11/2006

50,000 / 60,000

17/11/2006

500 / 600

23/03/2007

425

Xbox 360

10/12/2005

29,000 / 39,800

22/11/2005

300 / 400

02/12/2005

210 / 280

Wii U

08/12/2012

26,250 / 31,500

18/11/2012

300 / 350

30/11/2012

250 / 300

PS4

22/02/2014

40,000

15/11/2013

400

29/11/2013

350

Xbox One

04/09/2014

50,000

22/11/2013

500

22/11/2013

430

Figure 9

Hindsight is useful in times like this.  The PS3 launch was pretty awful for Sony.  It came in at an expensive price and they suffered for it - gamers could pick up a Wii and basic Xbox 360 for less than the 60GB PS3 (the only one that launched in the UK).  It's safe to say they learnt their lesson this time around though.

This generation Microsoft has released the most expensive console after Sony waited until Microsoft announced their price before pricing the PS4.  Microsoft’s woes with the Xbox One are due to more than just the pricing, with a number of pre-launch decisions aggravating fans and resulting in an about-turn from Microsoft.  They have subsequently lowered the price through removing the Kinect and have seen their sales increase, much like Sony did with the PS3 after they realised over £400 was too much for a new console.  

Throughout this Nintendo has kind of sat back and done their own thing.  The Wii was much cheaper than its competitors and was no doubt a big reason it sold so well as it was closer to an “impulse buy” price.  The Wii U however was more expensive than a lot of people anticipated, but still cheaper than it’s competitors.  

Interestingly Nintendo, Sony and Microsoft all released their newest generations outside of Japan first.  This is hardly surprising with Microsoft, who has never fared well in Japan, but the desire to hit the Black Friday market is clear.  Microsoft is also the only manufacturer that has released a console in two regions at once, with there normally being at least a small gap between regions.

In terms of games launched we see similar patterns emerge:

Console

JP Launch Games

NA Launch Games

EU Launch Games

Wii

16

21

19

PS3

5

14

22

Xbox 360

4

18

15

Wii U

11

34

30

PS4

30

19

24

Xbox One

36

23

21

Figure 10

As we discussed with Nintendo’s consoles, the longer you wait for a console the healthier your launch games typically are.  Japan waited to get the PS4 and even longer for the Xbox One, but they ended up getting a large number of launch titles, while they saw less for the PS3 which they saw first (albeit by only a week).

Wii U launch

What Happens NX?

It’s a fairly safe bet to estimate that the NX will be released in time for Christmas 2016, with America perhaps seeing it mid-November while Japan and Europe get it in early December as we did for the Wii and Wii U.  Given the shrinking home console market is more pronounced in Japan it would be interesting to see if Nintendo focused more on the North American and European markets as they did with the Wii U.  Nintendo has a lot of Japanese fans, but the general market itself just is not buying home consoles like it used to and their efforts may be better spent in other territories.

Speculating about price is difficult given how little we know about the console.  The Wii’s low price obviously helped it gain momentum and people have argued that the Wii U’s price did not help the console.  Presuming the NX is indeed the home console (as Nintendo still has not explicitly stated it is), arguably the NX’s price should be somewhere in between that, but then we don’t know what is happening under the hood and whether that would be practical.  The Wii's low price was in part afforded because of the console's inner-workings and the GamePad will undoubtedly have added to the cost of the Wii U, so until we know what the NX contains we can but guess.  The success of the PS4 shows that the price itself is not a huge concern (as it cost more than the Wii U) as the perceived value and as such we’ll have to wait and see what the NX is like before we start trying to put a price tag on it.

An interesting, and until recently unexpected, factor in the NX launch is the very real possibility of upgraded consoles from Sony and Microsoft.  Rumours have been circulating for some time now that Sony will release an upgraded console with the codename Neo (although commonly being called PS4K) that will offer improved specifications with some guidelines for developers such as no-exclusive features etc.  There have also been rumblings that Microsoft is considering the same, although the rumours are not as pronounced at the moment.  Obviously there’s little we can do with rumours, but it will be interesting to see if we end up in a position where at the end of the year the market has one new console (NX) and two updated consoles, especially if the specifications and prices are similar to each other.  Would that fare better for Nintendo as shoppers see it as a new console rather than an upgrade?  It might well do, although it requires Nintendo to make it clear to everyone it is a new console.    

PSVRIn addition to these, we do know that Sony is releasing the PSVR later in the year.  Several PC or mobile-based Virtual Reality devices are either currently available or will be soon, but Sony’s is the first that is designed to work with an existing console.  Due in October, the PSVR will cost £350 and Sony has stated that there will be 50 games out by the end of the year.  This could very well see it release near the NX and for a similar price (although unless the NX is more expensive than the Wii U, it’s likely the NX will be cheaper than the PSVR and you obviously need a PS4 in the first place too).

Thankfully we have moved away from the days of a console launching with three titles, with recent consoles getting ten times that.  What should we expect from the NX?  Early rumours suggest The Legend of Zelda is going to be on Wii U and NX and several Wii U titles will be ported over (Mario Maker and Splatoon have been suggested amongst others).  That will certainly provide a healthy launch range by Nintendo alone, providing you don’t already own the Wii U games.  Hopefully there will be at least two or three NX-developed titles from Nintendo that showcase whatever the machine will end up being capable of and third parties will fill out the rest of the launch line-up.

Undoubtedly we’ll see titles from Ubisoft and EA because they rarely miss a console launch and although EA has pretty much abandoned the Wii U, it would be surprising if they did not at least try with the NX.  As discussed in both the third parties and controller instalments, and as will be expanded later, factors such as the ease of development and porting will play a large part.  If EA can easily port their sports titles they are likely to do so at launch, particularly if it is late in the year when the new annual instalments come out.  Otherwise we might get the bare minimum (i.e. FIFA in Europe and Madden in America) or stripped down ports.

Hopefully Nintendo has learnt their lesson from the Wii U when it comes to marketing.  It remains to be seen if the Wii branding will continue, but if it does they need to make it painstakingly clear to the general public it is a brand new console and not an add on.  Again the ultimate form factor, name and controller will play a large part in how the advertising is handled and whether they continue with the family gathering theme they have used for the Wii and Wii U, or focus more on gamers as Microsoft and Sony have done. The three current console's slogans say all you need to know about the consoles themselves; Wii U's "How will U play next?", Xbox One's "the all-in-one entertainment machine" and PS4's "4 the players".  It will be interesting to see if Nintendo keeps with its current course of focusing on the interactivity element or will focus on the gaming side as Sony has done.

If Nintendo can release a console with several new titles, several ports/remasters and a healthy third party support it will certainly put them in a good position.  If the console has a good price, or a good perceived value, they could very well make the NX launch their best one yet.  We'll have to see what tricks Nintendo has up its sleeve!


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