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Talk about Nintendo's consoles and their games here, including the Nintendo Switch, Wii U & 3DS.

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  3. Hollow Knight: Silksong

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  4. Shantae Advance: Risky Revolution

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  5. Bomb Rush Cyberpunk

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    • Mission: Impossible JP release: 14th July 1998 NA release: 27th October 1998 PAL release: 6th November 1998 Developer: Nintendo Publisher: Nintendo N64 Magazine Score: 91% Being a movie tie-in to an action spy film gives Mission Impossible a lot to live up to, as it was always going to be compared to GoldenEye. Like GoldenEye, Mission Impossible had origins on the SNES before being made for the Nintendo 64 instead, as well as offering objective-based gameplay, this time from a third person perspective. The first mission impossible takes a lot of goes to get used to how the game works, form movement and the camera (in the first level, it’s a very high camera, but you can change it to behind Ethan Hunt, who is not based on Tom Cruise). You have to find a certain guard, knock him out and use the face maker to use his image as a disguise – it feels a lot like an early Hitman game. After the “cold open” levels, you the need to rescue some fellow agents and recover a list form an embassy. The stating level is great, although very much trial and error, as you are undercover and have to lure people to the correct places. It’s a very strong start to the game. There is only one correct way to do things, but it creates the Hitman film really well for its age. Then the game suddenly becomes a strange corridor-based shooter as you blow up crates and jump over pits of acid. It feels completely at odds with the previous levels and just comes across as padding. Thankfully the following level is much more like the Embassy level, and I was even able to mess things up and fix them without failing the mission, which is a nice touch. If there were more levels like this in the game, it would be great, but unfortunately, this is the last proper mission in this style. There’s a few small touches of stuff like this throughout, but unfortunately no levels that feel like living areas. Instead, the rest of the game is some linear corridors, a lot of shooting (with really terrible aiming) and some platforming sections with floating platforms. The friendly AI that follows you is also terrible and makes Natalya look like AI by comparison. On one level, Candice claimed she was fine, before walking right to a guard looking at her, saying “he snuck up on me” and getting shot. While the rest of the levels aren’t great, there is a surprising amount of variety as missions feel quite different. There’s one where you use spray pain to block cameras, one in and then on top of a train (which look quite impressive for the N64), a sniper mission, the famous laser scene from the film and navigating a tunnel by jumping on trucks. There are a lot of frustrating aspects. Sometimes you’ll try punching a guard, but they’ll automatically arrest you – but that only happens on some levels and even then it doesn’t happen all the time. The game is also very picky about what you do, so you’ll often try something only to fail the mission. After a very strong start, Mission Impossible loses its footing, although even then it’s still mostly a decent game from that point onwards. Remake or remaster? With some refined gameplay mechanics, a remastered version could be a lot of fun. Official ways to get the game. There is no official way to get Mission Impossible
    • If you're still on the fence, I just finished it recently.
      Here's my Diary write-up.
    • Hi-Fi Rush is a character action rhythm game that released last year on the XBox Series consoles and PC. It also recently got released on the PS5. It's developed by Tango Gameworks, who are better known for "The Evil Within". A bit of a tone shift here, that's for sure. I played the PC version. Specifically, I played it in stereoscopic 3D, so I'm afraid you're not seeing any of my screenshots here. You'll just have to imagine how jaw-droppingly amazing it looks. The game follows Chai, an absolute loser, who has aspirations to be a "rockstar". Can he play guitar? That's not important, but he signs up for "Project Armstrong", a test program run by Vandelay Technologies that offers people cybernetic limb replacement for his disabled arm. The epitome of cool, people! However, instead of the rockstar he wants to be, he's designated to be a rubbish collector, so his cybernetic arm is designed to pick rubbish up with a built in magnetic rod. Also however, something goes wrong, and Chai's MP3 player gets implanted into his heart. For some reason, this now musical heart somehow makes everything around Chai move to the beat of whatever song is playing. It also gets him branded a defect by Vandelay Industries, so they go about covering up the bad PR this would result in by "recalling" him. That's code for killing him. Luckily, Chai's magnetic rubbish collecting rod uses said rubbish to give Chai a makeshift guitar to club all the robots that are out for his blood. Which will likely help him escape... hopefully. The plot is hilarious! All the characters are great, and the cutscenes are an utter joy of tongue-in-cheek humour. Even the dialogue you hear as you play through the game is great! The game knows it's a ridiculous concept, and plays it up for all it's worth. Chai is an utter doofus who never thinks about the consequences of his actions, which naturally gets him into all sorts of problems. The villains are great too. They're completely over-the top and serve as a constant source of entertainment. The game has the same basic structure of games like Devil May Cry or Bayonetta. Chai has a diverse moveset that is mostly unlocked through in-game currency, and encourages the player to experiment and find effective ways to fight enemies in a stylish way. Each encounter with enemies is graded based on how many points you get through attacking, how quickly you defeat the enemies, and how precise your timing is.
      That last bit is weird for a game like this, but that's because Hi-Fi Rush's key defining feature is that everything happens to the beat of what song is playing. The timing the game is referring to is how well you can execute attacks to the beat of a song. Even the results screen managed to make me laugh! 30%? My timing wasn't anywhere close to that, I can assure you! When I said that Chai's musical heart makes everything move to the beat, I meant everything. Chai attacks to the beat, and so do enemies, so if you have a good sense of rhythm, you will be able to dodge or block anything an enemy throws at you. You don't need to actually time your presses, but Chai does more damage if you do, and he always attacks on the beat anyway, so it's in your best interest to perform to the beat. This resulted in me doing way better here then in any other game in this genre. I'm pretty mediocre at these kind of games, mostly because I can't block well. Ask me to do something like Counter in Smash Bros, and you'll see a guy who will disappoint you at every turn. Hi-Fi Rush has a parry, but because everything happens to the beat, I didn't have to purely react to enemy behaviour, because I knew that I just had to block on the beat.
      So instead of the constant lame ranks on the easiest difficulty I got in Bayonetta games, I was getting consistent "A" and "S" ranks on Normal difficulty.
      Amazing what adding rhythm game features can do for me!
      The boss battles are a real highlight, they always manage to introduce an unexpected wrinkle that keeps you on your toes, and they only get more ridiculous as you progress. I was looking forward to every single one after the first boss. The game looks gorgeous. A striking cel-shaded style combined with impeccable animation (Even the environment and HUD move to the beat), and comic book style effects really stand out. And it looks even better in stereoscopic 3D! You'll have to take my word on that, because I can't show that aspect of it here. The music is obviously very important in a rhythm game, and Hi-Fi Rush delivers on that front too. A cool aspect is that the game offers a "Streamer Mode" which replaces licensed songs with songs that are less likely to get streamers in trouble. The game is actually full of loads of little accessibility features like that, but that tends to be a thing Microsoft are quite good at anyway. Back in December, I said Hi-Fi Rush was the fifth best new game of 2023. I was wrong. Now that I've finished it, I'd say it's actually the third best game. It's a really special game, and I urge everyone to try it. Anyway, I'll end this post with the weirdest reference I saw.  
    • For Fun I was playing with some classic Karts tonight.
    • Thanks for the games. Here's a link to this week's stream... - - - - - N-Europe Get Together! 25/04/2024)
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