Jump to content
NEurope

The Bard

Members
  • Content count

    8,672
  • Joined

  • Last visited

3 Followers

About The Bard

  • Rank
    N-Europe Forum Aficionado
  • Birthday 04/05/89

Personal Information

  • Location
    London
  • Interests
    Reading, Listening to and writing music of all kinds, videogames, especially fighters, and Scrubs!
  • Occupation
    Don't have one, mainly because I might come across as condescending at times :p

Details

  • Nintendo Systems Owned
    Snes, DS, GC, N64, GBA, GBC, GB, Wii
  • Other Systems Owned
    Ps2, Pc, Ps1, 360
  • Favourite Game?
    Chrono Trigger, Metroid Prime 1,2 and 3. Street Fighter 3: 3rd Strike, Super Metroid, Gears of War, FEAR.
  • Favourite Video Game Character?
    Ken, Samus, Marth, Snake, Crono, Dante, Prince (of Persia)...
  • Gender
    Male
  • Twitter
    @audioserf

Game Info

  • Switch Friend Code
    0600-9381-6435
  • Wii Console Number
    6001 0241 5104 3629
  • Nintendo Wi-Fi Friend Codes
    1460 8891 3364 (Mario Kart)
    1160 2373 7713 (Tony Hawks)
    2749 4938 5665 (MP: Hunters)
  • PSN ID
    Audioserf89
  • Xbox Live Username
    Teh Bard
  • Steam ID
    Audioserf
  1. Tekken 8 (PS5, XBox Series, Steam)

    The thing is, for moves that act as high/low crushes, specifically in that trailer the u/f+3 that low crushed, as well as moves that result in crumple stun, usually you want your timing to be perfect to get a follow up. If they apply it to crush moves, then that brings a problem in that a lot of crush moves are launchers, and you want to get an optimal combo afterwards. I'm fairly sure that mid match slow-mo isn't going to be a thing, Tekken's thrived on the back of its competitive scene recently, and they aren't going to add anything that affects the flow of a match to that extent. If they do they'd have to tune it to moves that specifically have no follow up, because otherwise it would be annoying as hell. Also, there's no way they're nerfing electrics, they're the hardest launcher to pull off in the game. I guess maybe except taunt jet upper, but that's two moves, not one. I mean, being able to evade a 15 frame move when you're in negative frames...that's not fair (As you can tell, I'm a Mishima player XD). To be honest, they are very in tune with their community, and I have a good level of faith that they'll pull off another excellent game. My only real wish is that they un-nerf sidestepping.
  2. Tekken 8 (PS5, XBox Series, Steam)

    Can't wait to sink another several thousand hours into Tekken =D https://imgur.com/7ZvV8Or
  3. Tekken 8 (PS5, XBox Series, Steam)

    This is definitely gameplay with story mode shenanigans like the close ups and mid match slow-mo thrown in. There's absolutely no way there would be mid match slow-mo, it would disrupt the flow of play way too much. Some things to note from the gameplay; pushback on block is ridiculous, Kazuya's ff3 pushes jin back more than the full distance of a backdash, which is crazy, so if that's how it's going to be, it's going to affect spacing a lot. Launch height also seems to be increased - during Kazuya's PEWGF combo, the electric sent Jin stratospherically high. If that's the same in the final game, I suppose it'll give the player more time to think about combo routes and prevent people from dropping combos as much? Who knows, seems a bit much since electrics already sent you pretty damn high previously. Then Kazuha's b3, the screw attack didn't send Jin as far as screw attacks in Tekken 7 do - or at least as much as Kazuya's b3 did previously, which could be good in the final game since the main problem with screw attacks was that it meant so many combos carried the opponent to the wall that it was difficult to return to neutral play. Also, how did Kazuya evade Jin's EWHF after b2,1 connected? Nobody can backdash that, you have to block it. New mechanic? My one wish for Tekken 8 is that they bring back the sidestepping distance that was in the previous games. In Tekken 7, sidestepping basically became a useless mechanic because of how small sidesteps for every character that isn't Lili or Alisa, and because there were so many homing moves in the game. Sidestepping a move and punishing predictability was one of the cornerstones of competitive Tekken, and it was a shame to have that be nerfed.
  4. Genshin Impact

    Fair enough. Even though the end game content is sparse, I'm eager every time spiral abyss resets so I can try it with different team compositions amd builds. I agree with you that there is a lot of prohibitive bullshit in it. And that's largely to do with artifact RNG. But I'm a stubborn bastard and I've got 40 crit value artifacts on practically all my showcase characters. I've never really played a game with combat and team building quite like this. I genuinely love the game.
  5. Genshin Impact

    Holy shit, I check in two years later and people are actually playing. My UID is 704333082 Username Orion. Add me, we should coop sometime. If pressed I might tell you the obscene amount of money I've spent on this game, although you'll probably be able to tell that from my showcase anyway.
  6. Genshin Impact

    Yo people, what's the happy haps? Anyone playing this on PC/Mobile. Figure I'd ask if anyone wants to coop because I'm balls deep in this game and I can't stop. Also I've done literally everything until the December update, so I figure it'd be cool to chill and help people out with bosses etc. Anyone for some Genshin a-gogo, baby?
  7. Who are you?

    Man I miss being in Walthamstow and getting the two of you too drunk to go to work the next day . Have a particularly fond memory of us drinking a liter of Vodka, a bottle of port and playing Rock Band until 4am. Will have to get you and Anil down to my crib for a hang when I'm back in the country!
  8. Old NE Members

    I joined back in the Cube-Europe days. I well and truly miss this place, and sometimes, once or twice a year I'll type n-europe.com into my browser and sit there staring at the title page. It's much like going up into the attic of your childhood home and seeing the boxes full of memories, photographs, toys, and trinkets that you never use but you can't ever discard. More than any other thing on the internet, this site feels like a real, living place to me - it's gone through so many coats of paint, add-ons, consolidations and visitors, some transient, some that stayed for a season or two, and I really have it to thank for helping me through my school years. I'm 31 now, and many of the people I really liked from here, I ended up becoming friends with in real life. I doubt there will be a forum culture like it again, honestly. There was something amazing about having a sizeable, but contained group of people that you'd respond to on a daily basis, whose viewpoints you internalised over the course of years, and that you could have meaningful conversation with, rather than what I tend to do these days - mostly doom-scrolling through my Twitter or Facebook feeds. I feel like in the times of the 'rona, a lot of us could use this place as much as we did a decade ago when we were all teenagers or young adults. Anyway, I hope you all are doing well! I'll try to post some more, and hopefully get into fewer arguments than before - can't guarantee it though ;).
  9. Sekiro: Shadows Die Twice (2019)

    I can tell From Software had a lot of fun designing the Guardian Ape boss. I have never felt quite as fucked with in one of their games before. I adore the combat though, it takes a lot of its mentality from fighting games, and I feel like all the bosses and minibosses have such great, fleshed out movesets that they could be their own characters in a FS fighting game. It reminds me of playing fighting games before the internet just gave you all the frame data, where you'd have to figure out what moves are plus on block, correct spacing versus specific characters, and looking for animation tells by eyeballing it and playing the matchup again and again.
  10. Persona 5

    So like, where is Persona 5 Arena? P4A is still a game I back to from time to time, and a modern update to that series would be killer.
  11. I watched the whole run of Hi Score Girl in one sitting. I don't know what to do with myself, but this feels bizarre, wrong, but oh so right in every way.
  12. Apex Legends

    I really wish there was some sort of free roam practice mode where I could learn the map and mess around with the guns free of any hazards. My biggest frustration with Battle Royale style games has always been that there's an artificial steepness to your learning curve at the beginning because you have one life and most of it's spent looting rather than in enemy engagements. It creates a sense of panic when you do encounter enemy players in a way that a traditional FFA multiplayer mode doesn't because you have such a limited timeframe to learn the rules of engagement and put them into play.
  13. Apex Legends

    I think it's very easily the best battle royale game I've played. Guess that follows from Titanfall 2 being my favourite multiplayer shooter ever made.
  14. General Switch Discussion

    No, that debate was to do with Nintendo saying that the console would sell 20 million units in just the financial year between March 2018 and March 2019. So far it's only made about 7 mil of that figure, but who knows, Holiday sales could make up a chunk of the remainder.
×