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Finished this last night and overall I was pleasantly surprised with the game. From the impressions a few weeks ago I assumed it was going to be absurdly easy but there was actually more challenge than I expected, it still wasn't difficult by any means but it wasn't as breezy as I'd been led to believe. The different costumes add a lot of variety to the gameplay and I can imagine Peach's moveset in the next Smash game is going to be hugely expanded based on the abilities she has here. Some of the costumes are a real joy, the Ninjitsu and Phantom Thief especially giving Peach more satisfying movement options, but I really didn't get on with the Baker or (to a lesser extent) the Detective. At times Showtime weirdly reminded me of Bayonetta 3 and Cereza & the Lost Demon - it has such a stylish and smooth presentation at times, even if there are one or two technical issues. There is definitely a lot of potential left in the basic concept of Showtime too so it wouldn't surprise me if this becomes an ongoing series, it's about time Peach had her own continuing franchise.
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I think it could work for an RE game to let the player go anywhere they like from the start, as long as the map is relatively small, but it would still be a complete upheaval of conventions of a series that isn't really in need of an overhaul or reimagining.
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DF seem to think it won't be too much of a price increase (around £100 more than the base PS5) so I guess I was wrong on that score. The PSSR definitely seems like the only interesting addition but probably won't be enough to get me to upgrade - I only play a handful of games on my PS5 each year as it is so I don't think it would make sense for me to buy the Pro.
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I think it might be even more expensive than that
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Another Code Recollection (19th January 2024)
killthenet replied to Julius's topic in Nintendo Gaming
What's the here consensus on the remake? I just played through these this week, having played through the DS original once back at launch and the Wii sequel once in 2016, and despite being a bit rough in places I thought it was a really good job by Arcsys. The design of Ashley and most of the other main characters look great, there are some lovely looking visuals at times across both games, but the environments sometimes leave a lot to be desired. In the open spaces of the second game especially the textures of the buildings and landscapes can be quite flat and blurry - they wouldn't look out of place in a budget PS2 game. The voice acting can also be a bit hit and miss, characters like Ashley are great but some of the others feel a bit phoned in. Overall though it's a big upgrade over the originals, hope that it manages to sell reasonably well as it would be great to get another entry down the line - there's definitely scope to catch up with Ashley 10 years later (or they could just give the Hotel Dusk games the same treatment) -
Nintendo Direct: Partner Showcase (21st February 2024 @ 14:00 GMT)
killthenet replied to Julius's topic in Nintendo Gaming
It was more of a "Oh, cool" sort of Direct than anything earth shattering. Glad to see more Rare stuff coming to the online service, especially Blast Corps as I've always intended to play that. Might check out Monster Hunter Stories, but I think I'll definitely get Penny's Big Breakaway sooner rather than later. I'm a bit confused on Endless Ocean though, is it online only? The trailer leaned heavily on the multiplayer aspect, made me worry it was more of a live service style game than the single player exploration the series is known for. Oh and the rogue like procedural generation is disappointing too. -
To be honest there isn't much difference to me between Nov '24 and early '25 so I don't think I would be too bothered. If it is true though then Nintendo will have to announce some games pretty soon, their release calendar is looking pretty light for the rest of the year
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That means it's going to be a banger - flaming Chibi Robo to make his triumphant return
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That was painful to watch, it was mostly just business gibberish - I don't know why they couldn't just come out and say 'only four games are being ported to other platforms' last Sunday when the rumours really started to gather pace, there was nothing in this chat that couldn't have been said in a single tweet. Waiting so long to say something made it seem like it was much more of a big deal that it was.
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Jeff Grubb did tweet yesterday that he has heard they could have postponed it slightly because of the Xbox announcement - kind of like when they held off on a direct when the Queen died. I'm not convinced they would let another publisher dictate their schedule but Grubb is obviously a reputable reporter so there could be some truth to it
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It's been a while since I've watched it but I don't remember there being any jump scares. It's more of a slow burn, generally unsettling atmosphere
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It's possible that they could have delayed it slightly, previous directs have aired at late at 11pm our time, but it seems unlikely.
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Please hire Gerrard, that would be hilarious - one of the worst managers Villa ever had
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Digital only, disappointing. Looks good though, but it isn't very likely I'll play this at launch - I don't even own an Xbox yet. Hopefully by the time I get around to buying one they'll announce a physical version. The way things seem to be going for Microsoft though I wouldn't be surprised if this comes to other platforms eventually, maybe PS5 in 18 months or so
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Nintendo Switch Online: Game Boy / Game Boy Color
killthenet replied to Julius's topic in Nintendo Gaming
Yeah, I actually played that a few months ago - I assumed that the first game would be much simpler but in terms of movement and abilities it is actually pretty close, amazing what developers were able to do with such strict limitations. I think the GB has to have one of the widest gamuts when it comes to complexity, the very early games were so simple but as soon as the developers understood the limitations there were games that gave the NES a run of its money