Supercross 2000

All N64 Games #278: Supercross 2000

The Supercross series had been released on PlayStation for a while, with this being the first one to make its way to the N64. Even so, out of all the games I’ve played before (including multiple ports of PS1 games), this is the first one that distinctly feels like a PlayStation game. I’m not entirely sure what, but something about the graphics and controls just comes across as a PlayStation game.

Supercross 2000 is a bike racing game. There are lots of jumps for you to gently float upwards from, thanks to the really moon-like physics, and the track is more of a “tunnel” of invisible walls that glide you down the correct path. The game as a whole feels really slow and clunky, and like you don’t have much control – which isn’t helped by how you can’t drive off the course by mistake. There is one nice touch in that the mounds of dirt get damaged as you race, but the floaty physics negate that a lot.

The best tactic in Supercross 2000 is killing your opponents. The game massively favours you in collisions, so ramming into your opponents will send them flying with little impact on you. While the sport itself is on tight tracks to cause more collisions, I don’t think this is an accepted practise. Still, it’s the main thing that works in the game.

There’s a surprising number of tracks in the game, alongside a stunt mode where you perform tricks in an arena, but the clunkiness and floatiness of the game makes it really dull to play.

Fine

Fine

So, yes, the game can be maddening at times. But with practice comes reward, and once you’ve got used to the complex turning system – a balance of acceleration, braking and juggling the clutch – and the fact that the bike and rider move as two entities rather than one, Supercross starts to come alive.

Jes Bickham, N64 Magazine #39. Review Score: 76%

Remake or remaster?

Nothing special for this game.

Official ways to get the game.

There is no official way to get Supercross 2000


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