Hexen

All N64 Games #30: Hexen

The N64 version of Hexen was very similar to the PC version, just with slightly different textures, so to play this I used a fan made updated PC version that, when testing out both for a bit, faithfully ports the game with the same feel, but with nicer textures (although I think I went a bit too far in choosing a version with textures as different as this). The blockiness is still there so it doesn’t impact the level design in any way, and I like giving games the best chance to impress me.

Hexen is a sequel to Raven Soft’s previous game Heretic (although there’s also a Hertic 2 and Hexen 2 for added name confusion – no wonder they later worked on the Jedi Knight games). It takes the DOOM engine and stretches it to its max to create a more RPG-like fantasy first person melee/shooter game. You can look up and down and jump, so small walls are no longer an impassable obstacle. As a result, it feels much more suited to the N64 than DOOM did, although this is just the PC game with no new levels (there was an added deathmatch option, though).

The biggest difference between DOOM and Hexic is the level design. The levels in Hexic are mini worlds, each having their own hub area which you’ll keep coming back to after exploring the various parts of the level. For the most part, beating a level involves hitting lots of hidden switches, but navigating around is a puzzle in itself. Unfortunately, most of this is just wandering around looking for keys and switches, then looking back to try and find what the switches do. The levels are very maze-like and you’ll end up going round in circles and backtracking a lot.

At the start of the game, you can choose a character class: Fighter, Cleric or Mage. They have different strengths and weaknesses, but the biggest thing is the weapons, as each has four unique weapons. This would work if there were also some shared weapons as well, but no – in each playthrough, you’ll only encounter four weapons. For the fighter, that includes his fists. It means that in a single play of the game, there isn’t much variety in shooting the hoards of enemies.

Hexen has a lot of interesting features, but it’s massively let down by an overreliance on having to look everywhere for buttons to press, along with limited weapon choice in each playthrough.

Fine

Fine

Hexen’s a solid enough game. If you can forgive its ill-conceived level design which could have you trudging around a vast, empty level for anything up to three weeks trying to work out what that last switch you pulled actually did, it will provide plenty of monster-clobbering and dungeon-exploring value for your money.

Jonathan Davies, N64 Magazine #5. Review Score: 69%

Remake or Remaster?

An official remaster similar to the version I played would be great. Perhaps throw in some hints or something, though.

Official ways to get the game

The PC version is available on GOG, the graphical mod is from ModDB.


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