N64 Day 7- Your Choice - Completed!

The time has come for YOU to steal the show and write about your favourite N64 experiences and games!

What a week! What a long, exciting N64-filled week! After our N64's cool down we'd like to personally thank all of you for making this week possible. Without our forum interaction and comments, this feature would never have been possible. Thankyou all! We'd also like to give a special mention to Fierce_Link who's original idea led to this fabulous week of old-skool gaming. Thanks Fierce.

And so, as promised, here are your final impressions...


VIPERS Final Thoughts:


There are so many underrated classics on the system; Spacestation silicon valley, Conkers bad fur day, Excitebike 64, Rogue Squadron, Jet Force Gemini and yes, even Episode 1 Racer. (Someone managed to get something decent out of that film!) I remember one of my main gripes about the system at the time was the price of the games. They'd retail at around �50 and for a kid that's a bit of a joke. Especially when some games REQUIRED the �30 expansion pack, Perfect Dark for example. It made me laugh when I read the back of the Perfect Dark box to see the checklist of features you get with/without the expansion pack. I remember thinking to myself at the time, "Yeh... that'll be �80 then". It was pointless having the game without the expansion. It's amazing how 4MB of RAM could make such a vast difference.

The best memory for me, hands down, is first entering several areas of Ocarina of Time. In fact nearly every area; Hyrule Field, Gerudo Desert, Hyrule Lake, Kakariko Village etc. Absolute masterpiece on an absolute great system.


D_PR0DIGYS Final Thoughts:


Arguably, the biggest crime during the N64 era was not seeing Sin and Punishment outside of Japan. It's crucial that this gem was released on the Virtual Console, as it's the perfect game to show up the majority of action titles released in this day. Like the Disney masterpiece Fantasia, it's not hard to belive that Sin and Punishment would have been ahead of its time back in 2000. The pace of the game, the engaging story, and even the complexity of the graphics prove that S+P remains a game largely unparalleled in terms of developer creativity with the rescources available to them. But perhaps the absolute highlight of this title is the section of the game where your blasting in and around a Navy fleet - your finger glued to the trigger button, taking down hordes of soldiers, turrets, figher jets, boats and flying creatures. It was this moment where I realised how an eight year old game could rip my jaw from my face in a way no modern counterpart ever could.

I do not think Treasure is the greatest developer in the world, but I do agree that they produce astounding games. Furthermore, their superiority in the shooting genre has remeained unchallenged for years. But this game was/is their magnum opus, and in my opinion, it is the greatest N64 moment that never was.


ECHO_DESIATO's Final Thoughts:


You know what I miss most about the N64 days? No load times. Seriously, as games and technology have evolved, it seems load times have increased. The Gamecube was pretty decent in that aspect, the Xbox and certainly the PS2 weren't. I understand the disadvantages of the cartridge format, but I'd take a game with a good midi soundtrack over a game with fully orchestrated music and load times anyday.


And finally, FIERCE_LINKS (fitting) Final Thoughts:

When I saw the N64's controller, my head exploded. How would this work? Too many buttons! But, playing Lylat Wars for the first time, I honestly didn't notice I was holding a controller. My fingers seemed to dance on the buttons and the trigger like I had been familiar with this controller all my life. And playing Goldeneye for the first time? The same. I just seemed to know what to do. The controller was alien to me, yet somehow felt like home.

I will never forget my first experience with Mario Kart 64, with four controllers. Again, Splitscreen: How would this work? Surely the screens will be too small for us all to see what we're doing?! Nope, again, Nintendo had it right. Playing Mario Kart was perfect. Playing Goldeneye was heavenly. I had been born for this moment, for the ability to sit in a room with my friends, and to see them squeal,(both on and off the screen) as I launched another proximity mine at them.

The N64: Alien, yet familiar. That's how I'll always remember it. Games have become technically superior these days, with even the DS able to replicate some of the games from the N64 catalogue - Mario 64, Diddy Kong Racing, etc. But the N64 will always remain my favourite platform for those titles. Obviously, immitation is the sincerest form of flattery.

The Gamecube had its moments of brilliance and the Wii is going from strength to strength, but none of them have come close to replicating that special "otherworldly" feel that the N64 created. Again, the ideas were strange, even with the games: A Zelda with an in-game time-frame? A Pokemon game that required you to link up to the GB versions? But they were pulled off, and with great panache too.

Gaming is special to me, and it still is to this very day. But, the N64 days were that little bit more special. It had the edge, the class and it ozed quality. Just for this week it has been amazing to be able to go back to the glory days, and be part of that magic, that alien feel, once again.


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