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Sep

26

2006

Column: Fire Flower #30

Tuesday, 26 Sep 2006

Fire Flower turns thirty, and Iun turns reflective.

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Posted by guest 18 years ago

Sep

23

2006

Feature: War Games

Saturday, 23 Sep 2006

Nick isn't a fan of Medal of Honor and its like, but not for the obvious reason. He has problems with the capacity of the medium as a whole.

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Posted by guest 18 years ago

Sep

23

2006

Feature: Worldwide Launch: Wii Respond

Saturday, 23 Sep 2006

We know the prices and the dates... so are we impressed?

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Posted by guest 18 years ago

Sep

18

2006

Feature: The HD Myth

Monday, 18 Sep 2006

While Nintendo goes for the Wii, everyone else is shouting about the wonders of high definition gaming. Mark isn't buying it.

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Posted by guest 18 years ago

Sep

18

2006

Feature: Staff Roundtable #110

Monday, 18 Sep 2006

It returns! The staff gather round the fire and shout off about the latest gaming topics. This fortnight: does the PS3 delay really matter?

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Posted by guest 18 years ago

Sep

12

2006

Column: Fire Flower #29

Tuesday, 12 Sep 2006

What's with the GBA-shaped chalk outline? Iun dons his deerstalker hat and cloak, grabs a pipe and starts a few deductions.

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Posted by guest 18 years ago

Aug

29

2006

Column: Fire Flower #28

Tuesday, 29 Aug 2006

Why Iun is putting his bets on the Wii. (hint: it's not the graphics)

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Posted by guest 18 years ago

Aug

5

2006

Feature: Metroid Myths

Saturday, 05 Aug 2006

Nick revisits Samus' 3D adventures, and clears up a few misconceptions about the franchise.

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Posted by guest 18 years ago

Jul

29

2006

Column: Fire Flower #27

Saturday, 29 Jul 2006

Connectivity is a buzz word for the manufacturers, but Iun's a long way from being sold on it.

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Posted by guest 18 years ago

Jun

19

2006

Feature: Dreams And Nightmares

Monday, 19 Jun 2006

Epic, clever, affecting... but criminally underrated. Nick takes another look at "that Game Boy Zelda".

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Posted by guest 18 years ago

Jun

16

2006

Column: Fire Flower #26

Friday, 16 Jun 2006

Iun's back, with a scary look at how videogaming could've been. Well, maybe.

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Posted by guest 18 years ago

Jun

7

2006

Feature: Civic Games Journalism

Wednesday, 07 Jun 2006

Earlier Nick set out the problems of current games journalism; here he suggests some solutions.

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Posted by guest 18 years ago

Jun

3

2006

Feature: Subjectivity And Games Journalism

Saturday, 03 Jun 2006

Our discussion of contemporary games journalism continues, as Conor makes a case for a more subjective way of writing about games.

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Posted by guest 18 years ago

May

31

2006

Feature: The Problem With Games Journalism

Wednesday, 31 May 2006

In the first of our series of articles on games journalism, Nick sets out where he believes the profession is currently failing its readers.

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Posted by guest 18 years ago

May

26

2006

Column: Fire Flower #25

Friday, 26 May 2006

Bored with gaming too? Thank God for the Wii.

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Posted by guest 18 years ago

May

18

2006

Feature: Wii3

Thursday, 18 May 2006

Sony fumbled, and Nintendo burst ahead. Nick still hates the name, but is finding it hard to care anymore: this is how Nintendo stole the show in LA.

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Posted by guest 18 years ago

May

8

2006

Feature: Wii Don't Mind

Monday, 08 May 2006

Screw the haters. James loves Nintendo's new name, and he's willing to shout it.

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Posted by guest 18 years ago

Apr

30

2006

Column: Fire Flower #24

Sunday, 30 Apr 2006

After giving in and getting an Xbox 360, Iun only finds himself wanting the innovation of the Wii even more.

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Posted by guest 18 years ago

Apr

14

2006

Feature: Rose-Tinted Myths

Friday, 14 Apr 2006

'Retro' and 'modern' are terms with a flimsy distinction, and even flimsier double standards, says Nick.

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Posted by guest 18 years ago

Apr

8

2006

Column: Fire Flower #23

Saturday, 08 Apr 2006

On True and Casual gamers, and why the distinction doesn't actually matter.

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Posted by guest 18 years ago


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