N-Europe Features

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Aug

9

2005

Feature: The Politics Of Pikmin

Tuesday, 09 Aug 2005

Nintendo's take on RTS. Miyamoto's garden pottering in game form. Thinly veiled social critique? Nick takes a skewed look at the <EM>Pikmin</em> series.

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Posted by guest 19 years ago

Jul

19

2005

Fire Flower #12: Are Sequels Equal?

Tuesday, 19 Jul 2005

Sequels plague the games industry, and loud people will tell you they're useless and cynical. Iun takes a look and, expectedly, finds it's not that simple.

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Posted by guest 19 years ago

Jul

13

2005

Feature: Controlling The Market

Wednesday, 13 Jul 2005

With a history of changing game interfaces, Nintendo promise to do the same with the Revolution. From the D-Pad to the DS, Mark looks at what they've given us; and what they may in the future.

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Posted by guest 19 years ago

Jul

9

2005

Feature: Continue or Quit?

Saturday, 09 Jul 2005

Chris Hicks on life, death, and <em>Super Mario Brothers 3.</em>

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Posted by guest 19 years ago

Jul

8

2005

Magic Mushrooms #14: Retro Defined

Friday, 08 Jul 2005

What is it that makes a retro game "retro"? James looks at the possibilities.

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Posted by guest 19 years ago

Jun

29

2005

Feature: Nintendo Wired

Wednesday, 29 Jun 2005

From spectator to high flyer? Nintendo is throwing its hat into the online ring in the next generation; Nick weighs up their chances.

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Posted by guest 19 years ago

Jun

23

2005

Magic Mushrooms #13: Good As New

Thursday, 23 Jun 2005

Everyone says how great innovative games are. So why can't they stop talking about the <em>latest Mario</em> or <em>Zelda</em>? James goes paradox hunting.

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Posted by guest 19 years ago

Jun

23

2005

Fire Flower #11: A Retrospective

Thursday, 23 Jun 2005

What's worse than a poor editorial? One that isn't an editorial at all.

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Posted by guest 19 years ago

Jun

7

2005

Fire Flower #10: Show 'Em Who's Boss

Tuesday, 07 Jun 2005

They're one of the classic staples of gaming, or are they? Iun discusses how the role of in-game bosses has been devalued, and what bigger game trends this reflects.

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Posted by guest 19 years ago

Jun

6

2005

Feature: Mario: Drought Or Flood?

Monday, 06 Jun 2005

He was once videogames' golden boy; has he lost his way? After an E3 that gave us no <EM>Mario 128</em>, but a seventh <EM>Party</em>, Mark wonders if the plumber remains treasured.

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Posted by guest 19 years ago

Jun

3

2005

Magic Mushrooms #12: Royal Flush

Friday, 03 Jun 2005

Nintendo's reserved nature regarding the next generation isn't a sign of weakness, suggests James, rather that they're holding cards close to their chest. See how long he can stretch out the analogy!

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Posted by guest 19 years ago

May

31

2005

GameOff #16: Business As Usual

Tuesday, 31 May 2005

The more things change, the more they stay the same goes the saying. With the haze of E3 fading, Conor asserts this proverb in the show's proceedings.

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Posted by guest 19 years ago

May

26

2005

Feature: A Classic Revolution?

Thursday, 26 May 2005

Amidst all the post-E3 gloom, new feature writer Mark take a look at a promising aspect of Nintendo's Revolution.

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Posted by guest 19 years ago

May

24

2005

Fire Flower #9: Apply Within

Tuesday, 24 May 2005

Reggie Fils-Aime is fun, forceful, and every Nintendo fan's favourite spokesperson. Too bad he's wasted at Nintendo, says Iun, as our E3 editorials continue.

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Posted by guest 19 years ago

May

23

2005

Magic Mushrooms #11: Continue?

Monday, 23 May 2005

Our E3 editorials begin. James begins, with his own rather...unenthusiastic reaction to the show. Expect the downbeat tone to continue.

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Posted by guest 19 years ago

May

19

2005

Feature: Nintendo Conference Reactions

Thursday, 19 May 2005

We've had time to get over the initial euphoria/disappointment, so what are our thoughts on Nintendo's E3 conference?

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Posted by guest 19 years ago

May

17

2005

Feature: Pre-E3 Roundtable

Tuesday, 17 May 2005

It all kicks off for Nintendo tomorrow. Before the fun starts, the CE staff give their thoughts on the days ahead.

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Posted by guest 19 years ago

May

2

2005

Feature: CE Weekly Digest

Monday, 02 May 2005

Insert so-overused-it's-beyond-parody joke about it not actually being 'weekly' here.

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Posted by guest 19 years ago

Apr

29

2005

Magic Mushrooms #10: It's Still There

Friday, 29 Apr 2005

Along with bashing EA, one of games fans biggest complaints is the lack of originality in new games. James thinks they're mistaken.

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Posted by guest 19 years ago

Apr

26

2005

Fire Flower #8: Kept In The Dark Again?

Tuesday, 26 Apr 2005

Conventional developer wisdom dictates darkness equates to atmosphere. Yeah, right. Conventional developer wisdom also thinks new versions of <EM>Tetris</em> is a good idea...

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Posted by guest 19 years ago


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