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Oct

26

2005

Column: Fire Flower #17

Wednesday, 26 Oct 2005

After the last edition's negative tone, Iun presents less critical expectations for the Revolution.

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Posted by guest 19 years ago

Oct

17

2005

Feature: The Digest

Monday, 17 Oct 2005

The Digest is back, with old steward Mark back at the helm. We've made some changes though; we think you'll like it even more.

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Posted by guest 19 years ago

Oct

5

2005

Feature: Do The Revolution!

Wednesday, 05 Oct 2005

Can't stand the wait for Nintendo's next console. Don't fret; thanks to Chris Hicks you can experience the Revolution... right now!

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Posted by guest 19 years ago

Oct

4

2005

Column: Fire Flower #16

Tuesday, 04 Oct 2005

Everyone went gaga for it, but Iun wasn't all that impressed with the Revolution controller. Or was he? The two-part column begins.

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Posted by guest 19 years ago

Sep

24

2005

Feature: A Revolutionary Response

Saturday, 24 Sep 2005

As shocking as Nintendo's Revolution controller was, Mark found the response to be equally perplexing. Perhaps 'equally' is too strong - but it was pretty damn surprising anyway.

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Posted by guest 19 years ago

Sep

15

2005

Column: Cubistically Correct #5

Thursday, 15 Sep 2005

With only hours to go before a certain anticipated keynote speech, Mark returns with Cubistically Correct, and reaffirms why it's a good time to be a Nintendo fan.

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Posted by guest 19 years ago

Sep

15

2005

Feature: The Prince And I

Thursday, 15 Sep 2005

Once a distinctive piece of Persian characterisation, the Prince was then subjected to an unwelcome 'bad-ass' makeover. Nick looks at what this tells us about the games community, and whether we'll get the character we loved back again.

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Posted by guest 19 years ago

Sep

8

2005

Fire Flower #15: From Platform To Platform

Thursday, 08 Sep 2005

It was once a great bastion of console gaming; but not any more. Iun wonders where it's gone wrong for the platformer.

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Posted by guest 19 years ago

Aug

26

2005

Fire Flower #14: There Goes The Summer

Friday, 26 Aug 2005

With autumn nearing, Iun laments the lack of summertime gaming.

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Posted by guest 19 years ago

Aug

11

2005

Feature: Nintendo's Little Voice

Thursday, 11 Aug 2005

Nintendo may be making headway with marketing, but there's a lot more to do in the next generation, says Mark. And a certain official magazine is part of the problem.

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Posted by guest 19 years ago

Aug

9

2005

Fire Flower #13: Art Vs. Action

Tuesday, 09 Aug 2005

On the struggle between the mainstream and the indie.

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Posted by guest 19 years ago

Aug

9

2005

Feature: The Politics Of Pikmin

Tuesday, 09 Aug 2005

Nintendo's take on RTS. Miyamoto's garden pottering in game form. Thinly veiled social critique? Nick takes a skewed look at the <EM>Pikmin</em> series.

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Posted by guest 19 years ago

Jul

19

2005

Fire Flower #12: Are Sequels Equal?

Tuesday, 19 Jul 2005

Sequels plague the games industry, and loud people will tell you they're useless and cynical. Iun takes a look and, expectedly, finds it's not that simple.

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Posted by guest 19 years ago

Jul

13

2005

Feature: Controlling The Market

Wednesday, 13 Jul 2005

With a history of changing game interfaces, Nintendo promise to do the same with the Revolution. From the D-Pad to the DS, Mark looks at what they've given us; and what they may in the future.

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Posted by guest 19 years ago

Jul

9

2005

Feature: Continue or Quit?

Saturday, 09 Jul 2005

Chris Hicks on life, death, and <em>Super Mario Brothers 3.</em>

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Posted by guest 19 years ago

Jul

8

2005

Magic Mushrooms #14: Retro Defined

Friday, 08 Jul 2005

What is it that makes a retro game "retro"? James looks at the possibilities.

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Posted by guest 19 years ago

Jun

29

2005

Feature: Nintendo Wired

Wednesday, 29 Jun 2005

From spectator to high flyer? Nintendo is throwing its hat into the online ring in the next generation; Nick weighs up their chances.

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Posted by guest 19 years ago

Jun

23

2005

Magic Mushrooms #13: Good As New

Thursday, 23 Jun 2005

Everyone says how great innovative games are. So why can't they stop talking about the <em>latest Mario</em> or <em>Zelda</em>? James goes paradox hunting.

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Posted by guest 19 years ago

Jun

23

2005

Fire Flower #11: A Retrospective

Thursday, 23 Jun 2005

What's worse than a poor editorial? One that isn't an editorial at all.

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Posted by guest 19 years ago

Jun

7

2005

Fire Flower #10: Show 'Em Who's Boss

Tuesday, 07 Jun 2005

They're one of the classic staples of gaming, or are they? Iun discusses how the role of in-game bosses has been devalued, and what bigger game trends this reflects.

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Posted by guest 19 years ago


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