N-Europe Features

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Sep

24

2005

Feature: A Revolutionary Response

Saturday, 24 Sep 2005

As shocking as Nintendo's Revolution controller was, Mark found the response to be equally perplexing. Perhaps 'equally' is too strong - but it was pretty damn surprising anyway.

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Posted by guest 19 years ago

Sep

15

2005

Column: Cubistically Correct #5

Thursday, 15 Sep 2005

With only hours to go before a certain anticipated keynote speech, Mark returns with Cubistically Correct, and reaffirms why it's a good time to be a Nintendo fan.

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Posted by guest 19 years ago

Sep

15

2005

Feature: The Prince And I

Thursday, 15 Sep 2005

Once a distinctive piece of Persian characterisation, the Prince was then subjected to an unwelcome 'bad-ass' makeover. Nick looks at what this tells us about the games community, and whether we'll get the character we loved back again.

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Posted by guest 19 years ago

Sep

8

2005

Fire Flower #15: From Platform To Platform

Thursday, 08 Sep 2005

It was once a great bastion of console gaming; but not any more. Iun wonders where it's gone wrong for the platformer.

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Posted by guest 19 years ago

Aug

26

2005

Fire Flower #14: There Goes The Summer

Friday, 26 Aug 2005

With autumn nearing, Iun laments the lack of summertime gaming.

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Posted by guest 19 years ago

Aug

11

2005

Feature: Nintendo's Little Voice

Thursday, 11 Aug 2005

Nintendo may be making headway with marketing, but there's a lot more to do in the next generation, says Mark. And a certain official magazine is part of the problem.

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Posted by guest 19 years ago

Aug

9

2005

Fire Flower #13: Art Vs. Action

Tuesday, 09 Aug 2005

On the struggle between the mainstream and the indie.

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Posted by guest 19 years ago

Aug

9

2005

Feature: The Politics Of Pikmin

Tuesday, 09 Aug 2005

Nintendo's take on RTS. Miyamoto's garden pottering in game form. Thinly veiled social critique? Nick takes a skewed look at the <EM>Pikmin</em> series.

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Posted by guest 19 years ago

Jul

19

2005

Fire Flower #12: Are Sequels Equal?

Tuesday, 19 Jul 2005

Sequels plague the games industry, and loud people will tell you they're useless and cynical. Iun takes a look and, expectedly, finds it's not that simple.

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Posted by guest 19 years ago

Jul

13

2005

Feature: Controlling The Market

Wednesday, 13 Jul 2005

With a history of changing game interfaces, Nintendo promise to do the same with the Revolution. From the D-Pad to the DS, Mark looks at what they've given us; and what they may in the future.

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Posted by guest 19 years ago

Jul

9

2005

Feature: Continue or Quit?

Saturday, 09 Jul 2005

Chris Hicks on life, death, and <em>Super Mario Brothers 3.</em>

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Posted by guest 19 years ago

Jul

8

2005

Magic Mushrooms #14: Retro Defined

Friday, 08 Jul 2005

What is it that makes a retro game "retro"? James looks at the possibilities.

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Posted by guest 19 years ago

Jun

29

2005

Feature: Nintendo Wired

Wednesday, 29 Jun 2005

From spectator to high flyer? Nintendo is throwing its hat into the online ring in the next generation; Nick weighs up their chances.

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Posted by guest 19 years ago

Jun

23

2005

Magic Mushrooms #13: Good As New

Thursday, 23 Jun 2005

Everyone says how great innovative games are. So why can't they stop talking about the <em>latest Mario</em> or <em>Zelda</em>? James goes paradox hunting.

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Posted by guest 19 years ago

Jun

23

2005

Fire Flower #11: A Retrospective

Thursday, 23 Jun 2005

What's worse than a poor editorial? One that isn't an editorial at all.

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Posted by guest 19 years ago

Jun

7

2005

Fire Flower #10: Show 'Em Who's Boss

Tuesday, 07 Jun 2005

They're one of the classic staples of gaming, or are they? Iun discusses how the role of in-game bosses has been devalued, and what bigger game trends this reflects.

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Posted by guest 19 years ago

Jun

6

2005

Feature: Mario: Drought Or Flood?

Monday, 06 Jun 2005

He was once videogames' golden boy; has he lost his way? After an E3 that gave us no <EM>Mario 128</em>, but a seventh <EM>Party</em>, Mark wonders if the plumber remains treasured.

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Posted by guest 19 years ago

Jun

3

2005

Magic Mushrooms #12: Royal Flush

Friday, 03 Jun 2005

Nintendo's reserved nature regarding the next generation isn't a sign of weakness, suggests James, rather that they're holding cards close to their chest. See how long he can stretch out the analogy!

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Posted by guest 19 years ago

May

31

2005

GameOff #16: Business As Usual

Tuesday, 31 May 2005

The more things change, the more they stay the same goes the saying. With the haze of E3 fading, Conor asserts this proverb in the show's proceedings.

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Posted by guest 19 years ago

May

26

2005

Feature: A Classic Revolution?

Thursday, 26 May 2005

Amidst all the post-E3 gloom, new feature writer Mark take a look at a promising aspect of Nintendo's Revolution.

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Posted by guest 19 years ago


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