N-Europe Features
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Feature: A Revolutionary Response
As shocking as Nintendo's Revolution controller was, Mark found the response to be equally perplexing. Perhaps 'equally' is too strong - but it was pretty damn surprising anyway.
Posted by guest 19 years ago
Column: Cubistically Correct #5
With only hours to go before a certain anticipated keynote speech, Mark returns with Cubistically Correct, and reaffirms why it's a good time to be a Nintendo fan.
Posted by guest 19 years ago
Feature: The Prince And I
Once a distinctive piece of Persian characterisation, the Prince was then subjected to an unwelcome 'bad-ass' makeover. Nick looks at what this tells us about the games community, and whether we'll get the character we loved back again.
Posted by guest 19 years ago
Fire Flower #15: From Platform To Platform
It was once a great bastion of console gaming; but not any more. Iun wonders where it's gone wrong for the platformer.
Posted by guest 19 years ago
Fire Flower #14: There Goes The Summer
With autumn nearing, Iun laments the lack of summertime gaming.
Posted by guest 19 years ago
Feature: Nintendo's Little Voice
Nintendo may be making headway with marketing, but there's a lot more to do in the next generation, says Mark. And a certain official magazine is part of the problem.
Posted by guest 19 years ago
Fire Flower #13: Art Vs. Action
On the struggle between the mainstream and the indie.
Posted by guest 19 years ago
Feature: The Politics Of Pikmin
Nintendo's take on RTS. Miyamoto's garden pottering in game form. Thinly veiled social critique? Nick takes a skewed look at the <EM>Pikmin</em> series.
Posted by guest 19 years ago
Fire Flower #12: Are Sequels Equal?
Sequels plague the games industry, and loud people will tell you they're useless and cynical. Iun takes a look and, expectedly, finds it's not that simple.
Posted by guest 19 years ago
Feature: Controlling The Market
With a history of changing game interfaces, Nintendo promise to do the same with the Revolution. From the D-Pad to the DS, Mark looks at what they've given us; and what they may in the future.
Posted by guest 19 years ago
Feature: Continue or Quit?
Chris Hicks on life, death, and <em>Super Mario Brothers 3.</em>
Posted by guest 19 years ago
Magic Mushrooms #14: Retro Defined
What is it that makes a retro game "retro"? James looks at the possibilities.
Posted by guest 19 years ago
Feature: Nintendo Wired
From spectator to high flyer? Nintendo is throwing its hat into the online ring in the next generation; Nick weighs up their chances.
Posted by guest 19 years ago
Magic Mushrooms #13: Good As New
Everyone says how great innovative games are. So why can't they stop talking about the <em>latest Mario</em> or <em>Zelda</em>? James goes paradox hunting.
Posted by guest 19 years ago
Fire Flower #11: A Retrospective
What's worse than a poor editorial? One that isn't an editorial at all.
Posted by guest 19 years ago
Fire Flower #10: Show 'Em Who's Boss
They're one of the classic staples of gaming, or are they? Iun discusses how the role of in-game bosses has been devalued, and what bigger game trends this reflects.
Posted by guest 19 years ago
Feature: Mario: Drought Or Flood?
He was once videogames' golden boy; has he lost his way? After an E3 that gave us no <EM>Mario 128</em>, but a seventh <EM>Party</em>, Mark wonders if the plumber remains treasured.
Posted by guest 19 years ago
Magic Mushrooms #12: Royal Flush
Nintendo's reserved nature regarding the next generation isn't a sign of weakness, suggests James, rather that they're holding cards close to their chest. See how long he can stretch out the analogy!
Posted by guest 19 years ago
GameOff #16: Business As Usual
The more things change, the more they stay the same goes the saying. With the haze of E3 fading, Conor asserts this proverb in the show's proceedings.
Posted by guest 19 years ago
Feature: A Classic Revolution?
Amidst all the post-E3 gloom, new feature writer Mark take a look at a promising aspect of Nintendo's Revolution.
Posted by guest 19 years ago
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