N-Europe Features
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Fire Flower #9: Apply Within
Reggie Fils-Aime is fun, forceful, and every Nintendo fan's favourite spokesperson. Too bad he's wasted at Nintendo, says Iun, as our E3 editorials continue.
Posted by guest 19 years ago
Magic Mushrooms #11: Continue?
Our E3 editorials begin. James begins, with his own rather...unenthusiastic reaction to the show. Expect the downbeat tone to continue.
Posted by guest 19 years ago
Feature: Nintendo Conference Reactions
We've had time to get over the initial euphoria/disappointment, so what are our thoughts on Nintendo's E3 conference?
Posted by guest 19 years ago
Feature: Pre-E3 Roundtable
It all kicks off for Nintendo tomorrow. Before the fun starts, the CE staff give their thoughts on the days ahead.
Posted by guest 19 years ago
Feature: CE Weekly Digest
Insert so-overused-it's-beyond-parody joke about it not actually being 'weekly' here.
Posted by guest 19 years ago
Magic Mushrooms #10: It's Still There
Along with bashing EA, one of games fans biggest complaints is the lack of originality in new games. James thinks they're mistaken.
Posted by guest 19 years ago
Fire Flower #8: Kept In The Dark Again?
Conventional developer wisdom dictates darkness equates to atmosphere. Yeah, right. Conventional developer wisdom also thinks new versions of <EM>Tetris</em> is a good idea...
Posted by guest 19 years ago
Feature: C-E Weekly Digest
It's the past week's news all in one handy article. With extra cynicism and 'humour' added for flavour.
Posted by guest 19 years ago
Feature: CE Weekly Digest
It's back! Again. Ben grabs the wheel and takes our much-maligned news round-up feature for a spin.
Posted by guest 19 years ago
Magic Mushrooms #9: Undefined
RPGs? Platformers? Racers? All empty terms; James looks at the games that have been forging genres of their own.
Posted by guest 19 years ago
GameOff #15: Nerves Before The Big Day
He doesn't want to spoil the pre-E3 excitement, but Conor has some worries about the Revolution he wants to get off his chest. Will Nintendo be too innovative for their own good?
Posted by guest 19 years ago
Fire Flower #7: Make Some Noise!
<EM>Splinter Cell: Chaos Theory</EM> has been wowing critics and fans this month, but Iun isn't so impressed. Stealth just isn't his thing.
Posted by guest 19 years ago
Feature: Somebody Censor The Internet
With an article on another site as a catalyst, Chris continues the popular art that is games writing about games writing. He assures us he's sick of it though.
Posted by guest 19 years ago
Feature: Staff Roundtable #109
One of the less elating news nuggets to come out of last month's GDC was the real probability of higher games prices in the next generation. Our staff discuss the possibility.
Posted by guest 19 years ago
GameOff #14: More Than Games
For Conor, a recent game experience proved a timely reminder on games' broadening appeal and worth. And it was a title he barely liked.
Posted by guest 19 years ago
Magic Mushrooms #8: Feedback
Emergency editorial alert. In light of the criticism of his last edition of MM, James mounts a response.
Posted by guest 19 years ago
Feature: Of Handhelds And Castles
After our Roundtable discussion last week on the DS and the GBA2, Chris chimes in with his own view. Guess the theme.
Posted by guest 19 years ago
Magic Mushrooms #7: Food For Thought
After a look at the charts, James has to wonder about the intelligence of the games-buying public.
Posted by guest 19 years ago
Fire Flower #6: Is It Over Yet?
Iun doesn't really care how much of your time this column kills. As long as it's good, right?
Posted by guest 19 years ago
Magic Mushrooms #6: Back To Basics
With all this talk of New Games Journalism, maybe the solution to the art's problem is something much more simple.
Posted by guest 19 years ago
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