Smash Bros Memories Part 1
Posted 27 Nov 2015 at 08:45 by Dean Anderson
Name: | Dennis a.k.a. Vileplume2000 |
Favourite Smash Bros Game: | Super Smash Bros. Melee |
Favourite Character: | Samus |
Favourite Stage: | Pokémon Stadium |
Favourite Item: | Home-Run Bat |
Name: | Dean Anderson |
Favourite Smash Bros Game: | Super Smash Bros for 3DS |
Favourite Character: | Ike |
Favourite Stage: | Mushroom Kingdom N64 |
Favourite Item: | Smash Ball |
There was this little unassuming game that used to keep appearing in the magazines a long time ago. It was all in Japanese and it looked pretty neat. Every 6 months or so, I’d always keep seeing it re-appear from time to time and thinking to myself, “Oh yeah! I remember that game! I wonder if we’ll ever see it here in Europe?”
It didn’t get much fanfare, but I always liked the look of it and the guys who wrote for the magazines always kept raving about it in little 2 panel sections.
That game was Super Smash Bros.
It’s hard to believe that this small little side project (that was originally only going to be released in Japan!) would end up becoming the juggernaut that it is now, but there ya go!
From obsessing over squeezing out the best times in Break the Targets (I held the record for Pikachu’s time in NOM back at one point!), to sharing countless hours with family and friends in multiplayer, to watching sheer madness unfold in The Subspace Emissary, the Smash Bros series has constantly delivered new surprises and continues to do so, even to this day!
It also serves as a wonderful museum for everything in the world of Nintendo. Just seeing that one trophy from that one obscure little game that I thought I was the only person who cared about (hello Kyle Hyde!) always brings a smile to my face. Really, it's the little things...
These are games that are positively drowning in creativity, depth and TLC. Every inch, meticulously crafted and yet, they always seem to manage to 1up themselves each time. How on earth they can manage to pack so much amazing music, gameplay and historically celebratory content into each new release is simply beyond me.
Some of my most cherished memories actually come not from the game itself, but the pre-release run-up period! While Japan had something similar for Smash Bros Melee, The Smash Bros Dojo was a revelation for me at the time. I would frantically smash that F5 button every single morning, dreaming about what wonders could possibly be revealed today and laugh amongst my friends when it turned out to be a banana! The speculation period in the run-up to a Smash Bros game is almost a game in of itself, as we run bets on what characters or stages are gonna make it in this time!
But the great thing about Smash is that you really never know what to expect. Even after countless hours of play, when you’d think that you’ve seen everything you can see, something crazy and unexpected happens; be it a surprise comeback “How did they come back from THAT!?”, a surprise Gust Bellows out of nowhere, or when someone is going in for a surefire KO and whoops! Suddenly they trip and they are the ones who face that game winning Smash Attack instead! My favourite moments in Smash are always those ones where something totally crazy just comes out of nowhere!
The series has come a long way since those humble days where nobody would’ve thought that punching Pikachu in the face could be so satisfying, but it has never lost sight of its core gameplay and the feeling of celebration that the series is all about.
So here’s to many more years of madness, insanity and Smashing great times ahead!
Name: | nekunando |
Favourite Smash Bros Game: | Super Smash Bros for Wii U |
Favourite Character: | Mii Fighter |
Favourite Stage: | Wario Ware Inc. |
Favourite Item: | Hammer |
Super Smash Bros has never been MY series. I may own all of the games currently released and love to indulge in all of the Nintendo nostalgia but I can't honestly say that I've been truly into it all.
My first taste of the series came with the original N64 game at a friend's house. I disliked fighting games when I was younger, be it Tekken or Street Fighter, but the allure of some of my favourite Nintendo characters and a simplified control system meant I was more than willing to try out Super Smash Bros. As it turns out, the premise of 'smashing' your opponents off screen after building up damage was fun and not something we had ever seen before. Fighting on top of the Great Fox in Sector Z, after my love for Lylat Wars, or on stages based on Donkey Kong, Super Mario and Zelda, meant that there was certainly a lot to love about the game.
Unfortunately, it never really struck a chord with my PlayStation-owning friends and only rarely got played in 2-Player from time to time. I never really felt like I had the opportunity to get any good at it and didn't actually purchase it myself at the time.
My first taste of Melee came in a video from UK magazine NGC which let me experience the intro for the first time, amongst a host of Gamecube launch games and others that never made it!
The graphics looked amazing at the time but I always thought Yoshi and Bowser didn't look quite right. Again, though, I didn't buy the game and was relegated to occasionally playing it with my friend. As such, I never obtained too many memories to cherish and don't look back on this entry as fondly as others. In fact, I'll have to admit that Super Smash Bros Melee is probably my LEAST favourite in the series, something that will probably come as a shock to those who feel it has never been bettered. Anyway, Brawl came along on Wii. With student loans presumably meant to be spent on games, I picked it up on launch. The Subspace Emmisary provided a decent single-player experience, something which was particularly necessary given that I never really got to play the game in multiplayer at all! I defintiely enjoyed it, though, especially the increasing amount characters, music and content. Heck, it even had Sonic the Hedgehog and Snake! The Wario Ware Inc stage that added even more chaos to the fights with having to play microgames whilst battling your opponents was certainly a highlight.
Fast forward to 2014 and the release of the 3DS and Wii U iterations, I finally found myself enjoying the series more, despite the single player being a little disappointing in comparison to Brawl. The gameplay, however, is probably as good as it has ever been. Ever since the Wii was released in 2006, I've loved Miis so was delighted to see their introduction to Super Smash Bros, especially given the fact that you could customise moves!
I'm still playing both games, with the DLC and amiibos adding some extra content to the procreedings, and I consider the Wii U version to be my personal highlight of the series. I did eventually obtain the N64 and GC versions and spent some time earlier this year unlocking all of the available characters. It was certainly fun, but I don't feel either are quite as satisfying to play as Super Smash Bros for Wii U.
Check back here tomorrow for part 2, where we hear from more of our staff members (and some of our own forum members) about what makes this series so special to them.