VC Weekly 381
Posted 03 Jul 2016 at 20:02 by Sam C Gittins
Two titles from the popular multiplayer series originally popularised by Hudson. Anyway enough from me and on with the games!
Available for download this week we have...
It's more than fair to say that the main appeal of all Mario Party titles resides in the multiplayer mode which usually starts out as a civil, fun jaunt before rather quickly descending into madness as each power-hungry player tries to obtain the most stars in an attempt to win overall; every roll of the dice is crucial, power-ups bought from shops can prove to be vital, mini-games become a mad button-mashing, stick twisting gauntlet of masochism and not even the strongest of friendships or relationships are guaranteed to survive unscathed. So surely being that this edition of Mario Party DS has no way of supplying the end user with multiplayer of any sort due to Nintendo's inability or reluctance to emulate such a feature, surely this greatly dimishes the appeal of the title? Well, it all depends on how you like to party.
For any would be multiplayer fanatics of course it goes without saying that you don't need to attend this party, but for those of you who have no problem with partying solo-style there's still more than enough to justify at least showing your face for a while. To start with there's a whole host of minigames covering all the versus CPU options you could imagine, one of them has you running away from a giant hoover while another has you attempting to escape from the inside of an erupting volcano; there are also some fun racing games in addition to ones which make good use of the DS touch screen for which the Wii U gamepad is perfectly suited to of course, be it stirring up leaves, tracing a picture or even turning a music box handle... it all works well enough to provide a bit of fun for the player, also if you've ever felt like trying to blow a Thwomp over with as much puff as you can muster then now is your chance as there's even a microphone mini-game which entertains this idea.
Scenes of mild peril await!
All of the main mechanics you'd expect in the Story Mode are present, you play across five boards with each game taking ten turns, you go around the board moving as many spaces as the dice throw tells you while you collect coins in a race to get those stars, you'll really want to make an effort to as well because only the winner gets to take on the Boss and unsurprisingly the CPU characters are characteristically rubbish at this, failing every time. There are other modes you can try out as well including the staple Party Mode which will let you change the turns to thirty in addition to individually altering the CPU difficulty level, you can even add star handicaps if you like to start with three stars; then there is also Tag Battle which will split you into teams if you have four characters total or you can play just against a single CPU character if you prefer.
Obviously the best part about the whole experience is the mini-games though, so in Minigame Mode you can opt to just play those with no board game participation at all, plus as am added bonus there is a Puzzle section which features minigames from previous Mario Party titles including Piece Out, Stick & Spin plus the legendary Block Star; all of your high-scores are saved as well so get posting your new best attempt to the Miiverse community.
Waluigi attempting to score the game highly for featuring himself.
Lovingly presented throughout this is a title which really showed off what the Nintendo DS could do at the time, being that certain elements of Mario Party titles have always felt experimental, it's always interesting to see lots of different visual approaches to the various minigames and across the game boards with the second screen being used to declutter the main screen, of course on the tv screen lots of the game will be blown up in all its blocky glory but you can at least smooth it out a bit. All of the music remains cheerful as you'd expect, there's nothing amazing here though, just the usual soundtrack you'd expect along with the sterling voice work you will have come to associate with Mario characters over the years.
So if you've never played this incarnation of Mario Party before but have always wondered what it was like then now is your chance to experience it on your Wii U, the price is reasonable if you're just wanting to play it on your own as it seems that it would cost the same if not more in order to buy a boxed copy on the DS these days. The added VC features are a nice bonus as well I suppose, you might choose to use restore points in case you mess up on a minigame I suppose though I don't know if using it to change dice throws would work very well but it's something you could choose to mess around with; overall though this is still a reasonable package which is worth investing in if you're curious about this interesting experiment of a party game.
In a time long before the rise to popularity of the Wii and the now all too familiar mini-game collection, there was little in the way of actual party games as it seemed to be something of an untapped market; this was spotted by Nintendo who decided to play their hand at this relatively new genre in a way that only they can, with a little help from Hudson of course. And so the first Mario Party title was born, it became a surprising hit starring Mario and friends battling it out across many themed boards and in a multitude of fun mini-games to determine who's the best; it comes as no surprise that the sequel to this title strives not only to match but manages to improve upon the magic formula.
After a brief introduction - acted out on stage in comical fashion - you are taken to a rather extravagant building situated within Mario Land which acts as your main hub from which you can either choose to tinker with settings in the Option Laboratory, purchase and play mini-games - using coins collected across the boards - in Mini-game Land or most importantly to start with you can visit Rules Land where you can learn all about how to play Mario Party 2 which I shall explain now for the benefit of those who may be new to the game.
Once you pick a themed board to play on - more on those later - you're led down a rather large warp-pipe by Toad who will guide you through the options, first off you get to select how many people are playing or how many need to be CPU controlled. After this has been determined you can choose from six characters including Mario, Luigi, Peach, Yoshi, Wario and Donkey Kong; then you can opt to set the difficulty of the CPU players – I tended to set their level at 'Normal' which seems to translate as a reasonable challenge while not being too easy - like on the lower difficulty - or seemingly likely to 'cheat' which is how the 'Hard' setting seems to come across and finally you can opt to make the game last either twenty, thirty-five or even fifty turns... twenty seems to be more than enough, plus there's a bonus setting which awards more stars at the end based on play-style.
Who will make the giant Bowser head explode? Oh the tension!
Having chosen all the options you're now set to play in whichever land you have chosen – denoted by the board – out of a possible five (plus one bonus) my favourites being the Wild West and Space themes. Each player rolls a dice to determine turn-order and then again to get the game rolling, landing on blue spaces will grant you three coins while landing on red will take three away; there are various spaces that will trigger different mini-games plus such things as item shops which can sell you game-changing items, Boo who you can pay to either steal stars or coins from other players, Baby Bowser who will steal – mostly – five coins from you but whatever you do, don't land on Bowser's spot unless you want to get burned.
The main objective in the game is to obtain stars and the main way to do this is to reach Toad somewhere on the board who will sell you one for twenty coins, if you don't have enough though you'll have to go round again so collecting coins plays an important role too and obviously the best way to do this is to partake in mini-games! After each player has rolled a mini-game will always commence, sometimes it'll be everyone for themselves whereas other times you'll be on a team... regardless though the games are for the most-part very fun indeed; two of my personal favourites include jumping over a skipping rope made from fiery Podoboo's and riding in a Penguin-shaped sled in a race down an ice slide SM64 style.
Mini-games are often simple but this seems to mostly work to their advantage as the easiest ones to play are often the best, sometimes they miss the mark and you'll question the inclusion of perhaps one or two but on the whole the selection is solid and being that on the boards they are randomly selected it may take you a good few games to see them all. If you simply just want to play these games on their own though you can in Mini-game Land where you can buy them from Woody the tree using a cumulative total of coins collected by all players that are stored by the bank; once bought you can play them in a variety of competitive ways or just simply for fun adding even more replay value.
Avast ye! Mario Party 2 be the best for featuring pirates! Arrrg!
Graphically the game is wonderfully presented with a full 3D hub menu from the start plus lots of lavish details added to the beautiful boards that you get to play on each brought to life in a wonderful way; add to that the fantastic costumes that complement each theme and bring Mario and Co to life in new ways. The music is rather cheerful as expected and always manages to elevate the mood making the game all the more of a joy to play, accompanying sounds effects are mostly spot-on and as you'd expect apart from Peach who sadly sounds like a man which is unfortunate to say the least and could have been rectified with either some better voice acting or just re-using voice samples from other games; thankfully the rest of the character voices sound at least half-decent.
Everything about this game is quite simply fun, it has this strangely simple yet addictive quality to it that'll ensure anyone who gets drawn into a multi-player game of it - and single-player to an extent - will most likely want to carry on playing right until the end based purely on how enjoyable it is. While it may not be quite as ground-breaking as the first instalment Mario Party 2 still remains one of the finest entries in a series that has unfortunately fizzled out somewhat over the years, so what better time to enjoy one of the first genuinely decent efforts that made the series a simple joy to play.
That's it for another installment of VC Weekly which will return again soon. So until then, enjoy the rest of the week and Game On!