Call of Duty: Ghosts Wii U update includes Free Fall DLC map
Posted 05 Mar 2014 at 06:53 by Mohamed Ali
What was once supposed to be a pre-order bonus for all consoles, was then not availalble on the Wii U version. Some fans questioned and complained but soon enough it was forgotten. Fast-forward 4 months and now Call of Duty: Ghosts players on the Wii U can also experience the free DLC stage.
The additional stage was part of yesterday's update for the Wii U. The patch also brought a host of fixes intending to smoothen the gaming experience for the players.
Here's the breakdown of the latest patch:
March 4, 2014 - 120.76.0
Features/Changes
- Free Fall multiplayer map is now available and added to various playlists.
Stability
- Fixed an issue where the Squad Reports Screen would occasionally hang on a black screen.
- Fix for a rare bots crash.
- Improved operations functionality.
Additional Fixes
- Fix for broken operations – playing a ranked game will restore operations
- Fixed an issue where throwing a tactical grenade could cause the player to switch weapons
- Fixed a Lobby Migration issue that would force the Create a Soldier screen to close
- Fix to keep the Grenade Cook Timer from becoming difficult to see
- Fixed an inconsistency in the presentation of profile names when switching controllers
- Fixed an issue that could occur at the start of a Safeguard match where the friends list would become inaccessible
- Fixed an issue where the scoreboard on the Wii U GamePad would not automatically re-open after changing Loadouts
- Fix for Leaderboards no longer updating properly after a disc eject
- Fixed a stuck spot that could be entered while crouching near an overturned table (Siege)
- Fixed issue that would occur when having hardline as last perk with specialist.
- Added no enemy callouts to incog perk description.
- Fixed an issue where connecting to a Squads game could potentially see the buttons/title for an incorrect Squad mode.
- Fixed incorrect indexing of perks with squads that had defined loadouts.
- Fixed splitscreen UI bug where the dom capture bar would be in the way of the reticle.
- Fix to validate reticle type even when switching sights.
- Fix for sound issue when seeker explodes.
- Fix for final escape being broken by player jumping off cliff after nuke activation.
- Fix for drill disappearing when grabbing the drill after using SOFLAM.
- Fixed unlimited weapon glitch in first contact.
- Various additional fixes
It may be late, but nevertheless it's still good to see Infinity Ward & Treyarch trying to give all their fans an even playing field despite the Wii U's much smaller install base.