E3 2004: DS Software Round-Up
Posted 12 May 2004 at 19:06 by guest
It's been pretty hectic the last few days- and it's all very confusing- so we bring you the Nintendo DS software fact sheet. Viewtiful Joe and Crystal Chronicles on DS? Yes, please.
More than 100 developers have lined up to provide software for Nintendo DS. With all of that software in different stages of development, Nintendo offers an impressive array of games, tech demos and videos to showcase how this hand-held wonder will revolutionize how people play games. From the touch screen to wireless capabilities, the functions on display represent just a few of the many ways that Nintendo DS will write the future of video games. Game information is subject to change.
E3 2004 Nintendo Software
The following games are in development, and offer a glimpse into the future that Nintendo DS will build. Each game represents just a fraction of the new ways to play. Many other games, besides those shown on the E3 show floor, also are under development for Nintendo DS.
Metroid Prime�: Hunters: This amazing first-person battle game uses wireless technology to connect up to four players simultaneously (in the E3 demo version). Each player gets a Metroid� suit of a different color, and then tries to destroy the three opponents. Touch the stylus to the bottom screen to rotate the camera, aim and fire, or to transform into a Morph Ball. The game features the same artwork, sound, graphics, architecture and ambience found in the huge hit Metroid� Prime.
Super Mario 64x4: The landscape and the characters all look familiar. This is the opening castle area of Super Mario 64�, only with a few DS twists thrown in. Up to four players can link up using the wireless capabilities. Players move familiar characters like Mario�, Luigi, Yoshi� and Wario� around the 3-D landscape, exploring and looking for stars. While one screen shows the player's character position, the other provides an overall map of the area. Touch a spot on the screen to pop the camera over to another player's position, or to take a close-up look at the castle.
PictoChat: Up to 16 players (two in the E3 demo version) can use the wireless functions to link together and exchange instant messages or drawings. The bottom screen shows a standard keyboard, while instant messages from other users appear in the top screen. Players can type text messages using the keyboard, use the stylus to send messages in their own handwriting or simply draw and transmit a picture. If another user sends a picture, the recipient can modify it and send it back. Play a game of wireless virtual hangman or send covert messages to other users.
WarioWare, Inc. DS: One screen isn't big enough to contain Wario's greed and ego. He appears on the top screen and drops boxes to the bottom one, where they open an assortment of wild mini-games. Use the stylus and touch screen to drag a net and catch some fish, or to cut a rope to drop a cage around a duck. Players might have to erase or draw pictures, or slice at food that gets thrown at them. Finish as many mini-games in 35 seconds as possible. The game features the same good humor and fast pace that are hallmarks of the WarioWare franchise.
E3 2004 Nintendo Tech Demos
Think of tech demos as a glimpse into what the future might hold. These short examples allow players to interact with their games in ways they never have before. Whether the touch-screen control helps navigate a submarine through treacherous waters or turns the Nintendo DS into a beat box, players get an inkling of what is possible. Nintendo is exhibiting software at E3 that makes use of the stylus and touch screen, just to show how easily and naturally DS games can be played. Players can enjoy them to their hearts' content.
Balloon Trip: A stork drops Baby Mario, and he falls through the sky. A touch of the screen creates clouds that maneuver him toward gold coins and away from enemies. This demonstrates how game designers could make games that let players create their own environments. Design a house for virtual characters. Or put obstacles in the way of opponents in a multiplayer game.
Carving: Pick a block of wood, steel or even a watermelon to spin on the lathe and carve away. Listen as the enhanced sound reacts to the different surfaces. Use the fine-point stylus for precision cuts, then rotate the object and see what is created. Imagine using tools like this to dig for treasure or make custom pieces for a virtual chessboard.
Mario's Face: Grab hold of Mario's nose and give it a stretch. Distort his ears, or steal Wario's cap. Rotate the head or tap a button to switch it from cartoon shading to regular 3-D. Image manipulation like this has never been possible in hand-held games. Future games could employ pliable tools or characters, or let users customize characters to their own likenesses.
DS Pikachu: This gorgeous demo highlights the versatility of Nintendo DS by showcasing brilliant colors and switching the true 3-D view from screen to screen. Players use the stylus and touch screen intuitively to interact with Pikachu in a variety of different activities. Players can touch and pull Pikachu's cheek directly, draw Pikachu posed or rub to shave off a scratch card.
Special Effects: This demo has three parts. In the first, press and slide the different dots to create trails of water, smoke, fire or any number of effects. In the second, transform the Nintendo DS into a beat box. Each square on the screen creates a different sound, while launching new fireworks-like effects on the other screen. Mix and match to get the right combo of light and sound. In the third part, sliding the boxes around one screen changes the wild geometric image on the other. These effects can all be applied to games in a virtually infinite number of ways.
Submarine: One screen shows the position of a sub in the water, while the other puts players at the helm. Tap and slide the controls to dive, pitch, and increase speed or fire torpedoes. Avoid depth charges, enemy subs and underwater boulders that block the sub from completing its mission. This demo clearly illustrates how the dual screens work together to give players views of the action they have never had before. Now just think how this two-perspective technology could enhance sports games, first-person shooters, racing games and more.
Table Hockey: The game is simple: Just hit the puck into the opponent's goal. But notice how the puck reacts, depending on whether the stylus slides it quickly or slowly in different directions. And think about the wireless capabilities for games like this.
E3 2004 Video Demos
Nintendo has many games in development for Nintendo DS, including the following, which will be shown only on video at E3:
Mario Kart� DS
Animal Crossing� DS
NEW Super Mario Bros. �
Nintendogs
E3 2004 Third-Party Publisher Demos
The following represent a sampling of initial projects by third parties on display at E3:
(Bandai Co., Ltd.) MOBILE SUIT GUNDAM SEED: The game starts with the top screen showing a view of outer space. On the bottom screen, players choose one of three giant flying robots to battle the enemy. The game then switches to show a radarscope up top and the battle on the bottom. Use a tap of the stylus to lock onto the enemy circles. Once all three are locked, players select a weapon to destroy them. The game then transforms into a series of stylized anime movie clips as the robot fires at the enemies.
(Hudson Soft Co., Ltd.) BOMBERMAN: Classic Bomberman action comes to DS, now with quick and easy touch-screen control using the stylus. The game starts with the player vigorously rubbing the screen to compete for power-ups. In the battle round, the player maneuvers around a maze while competing in frantic Bomberman competition, trying to bomb others while avoiding incoming attacks. If a ghost appears in the upper screen and haunts the player, the player cannot move until the ghost has been scratched off using the touch screen.
(Konami Corporation) Yu-Gi-Oh! �: Nightmare Troubadour: Players tap the screen to deal, draw and flip cards. The top screen plays out the action in full 3-D. Summon monsters and enter classic Yu-Gi-Oh! battles as players try to keep their life points from fading away. The game offers a "detail" feature that lets players zoom in and get more info about their cards. It's classic Yu-Gi-Oh! fun for fans of the game.
(Namco Limited) Pac-Pix: Draw Pac-Man to eat up the Ghosts on the screen. Pac-Man moves in whatever direction he is facing, but players can use the stylus and touch screen to change his direction. Draw a wall in front of Pac-Man and he will turn 90 degrees.
(Namco Limited) Pac'n Roll: Pac-Man comes alive in a full 3-D environment filled with Pac-Dots and Ghosts. Use the touch screen to maneuver him up ramps and around walls, while being careful not to fall into gullies. The faster players move their fingers across the screen, the faster Pac-Man moves.
(Sega Corporation) Sonic E3 Demo: A two-part game that starts with a demo of Sonic. Players can tap the bottom screen to switch between different camera angles as Sonic zips through one of his vibrantly colored classic environments. In the second part of the game, users run their fingers back and forth on the touch screen to make Sonic run faster and faster as he collects coins. Rubbing the top of the touch screen makes Sonic jump to get coins from up high.
(Square Enix Co., Ltd.) Egg Monster Heroes: In the first segment, players control a general and his troops. Flip them from behind to make them charge the opponents. Next, players enter into the "Egg Monster Battle," where players can touch their monsters' bodies to choose an attack method while aiming at opposing monsters' weak parks.
Additional Third-Party Publisher Software
In addition to the games listed above, software companies from around the world are developing titles for Nintendo DS. Below is a sampling of what is to come:
(Activision): Spider-Man� 2
(Atari): title TBD
(Bandai Co., Ltd.): ONE PIECE, along with several other titles in development
(Banpresto Co., Ltd.): DRAGONBALL Z
(Capcom Co., Ltd.): games from the Mega Man Battle Network series, the Viewtiful Joe� series and the Gyakuten Saiban series
(Electronic Arts): Need for Speed�
(FromSoftware, Inc.): several titles in development
(Hudson Soft Co., Ltd.): several titles in development
(Koei Co., Ltd.): Dynasty Warriors�
(Konami Corporation): FROGGER� 2005, along with a few other titles in development
(Majesco): title TBD
(Namco Limited): a new Mr. Driller and a new role-playing game
(Sega Corporation): Project Rub
(Square Enix Co., Ltd.): a new FINAL FANTASY: CRYSTAL CHRONICLE� series and a new DRAGON QUEST MONSTERS� series
(Tecmo, Ltd.): Monster Rancher� and another title developed by Team Ninja
(THQ): SpongeBob SquarePants�
(Ubisoft): a Rayman� title
(Vivendi): title TBD