E3 Impressions: Metroid Prime: Corruption
Posted 15 May 2006 at 16:13 by guest
The ending chapter of the Metroid Prime series promises to be quite different to what we are used to... controlling Samus Aran never felt so real before.
This is the way to play First Person Shooters � or First Person Adventures if you like � on a console. Aiming with the wiimote in the right hand works very fluently and with nigh on precision. You don't have to wave your hand around like an idiot to move from target to target on the screen. Just making small movements is enough. It's kinda cool to control Samus' right arm with your own right arm.
The control stick on the nunchuck moves Samus around while you look around by moving the wiimote. The A button on top of the wiimote fires the equipped weapon. The analog buttons above it are used for changing to another visor or to a different weapon. These buttons are the most difficult ones to allocate while playing the game intensively; it's a bit hard to change fast. Maybe this changes when we have more time to play around with the Wii and get more used to the button placement, but the analog buttons seem a bit too small and close to each other to have important functions in a game.
I expected the lock function to be scrapped in this version, just like in the DS Metroid Prime game. Why would you need to lock on space pirates if instead aiming is made way easier with the wiimote? I was wrong. The lock function is still in there. The trigger button on the nunchuck is now assigned to lock your weapons on a baddy or an object. Not all things can be locked on though, so a steady aim is required in a lot of situations. In the demo we got to play there was at least half of everything that couldn't be scanned. Luckily the aiming works so well it's more fun to aim than to lock.
The nunchuck isn't only used to move and lock though. The sensors in the nunchuck make it possible to control Samus' left arm as well! There were some situations in the demo which demonstrated these new elements. To open a specific door you had to grab the handle next to it. Move your left hand forward, pull it back (now with the handle in your palm), turn it left and push it back to open the door. Another use of your left hand was to remove shields off enemies. Make a throwing move with your left to grab their shield, now push down on the control stick to pull the shield off them. After that you can shoot those pirates to pieces with your right arm cannon. Nice uh!
The looks of the game haven't changed much since the last GameCube adventures. Graphics are a bit sharper than before and lightning effects seem to look better than before.and certainly the recognisable Metroid atmosphere remains, however Samus isn't so lonely anymore. In the demo there were some guys from the Galactic Federation running around and talking to Samus. Personally I like to see more people in Metroid games to interact with, but I already see the objections coming from conservative fans who would like to see no talking creatures in Samus surroundings at all.
Metroid Prime 3: Corruption was the title that played best of all the Wii games on the E3 floor. The controls are so natural and easy � especially the aiming which made playing the game incredibly fun to do. This is the new way of playing these types of games on a console. You should all be looking forward to being Samus... yes actually being her. It's a phenomenal experience.