Feature: WiiWare & DSiWare Conference Report

N-Europe attended Nintendo of Europe's WiiWare and DSiWare Media Summit earlier today. Here is your chance to find out what was announced, what was on show and who we got a chance to speak to.

Today Nintendo of Europe hosted a conference to promote numerous upcoming WiiWare and DSiWare titles as well as announce the details of their new ambassador scheme, which rewards players who encourage friends to go alone, and giving journalists a chance to play numerous games and speak to the teams who made the games.

The conference kicked off, a little later than advertised as that's how these things go, with announcements from Laurent Fisher, Managing Director of Marketing & PR for Nintendo of Europe. He spoke about the success of WiiWare and DSiWare since they were launched and what Nintendo intends for the services in the future. One of the biggest announcements was the ambassador service which rewards players for encouraging others to get online. The rewards come in the form of Wii Points and, if you get enough people online, free games. Certainly a good incentive and a creative way of Nintendo getting more of their audience online, an increasingly important aspect of gaming.

Fischer continued to discuss some of the key titles of the past and what we can expect in the coming future. He discussed how games are beginning to allow users to create content, such as Mario vs Donkey Kong : Minis March Again!, Bonsai Barber and of course Flipnote Studio. David Braben of Frontier, the developers behind LostWinds: Winter of the Melodias, then took the stage to discuss and show off the new LostWinds title. He spoke about the exciting new things coming to the sequel, including new powers such as the cyclone ability, as well as changes to the gameplay such as being able to change from summer to winter and how this works within the game.

Fischer then took the stage again and he took the time to introduce Kenji Eno, a developer since the early days of gaming who created his first game for ten years because of the possibilities that the Wii provides. Eno's game You, Me, and the Cubes is a puzzle game that is easy to pick up, but not so easy to master. Eno also noted that he was so excited when he first saw the Revolution, as the Wii was originally known, that he crafted a paper version of the Wii remote because he just couldn't wait.


Expect impressions and more details of this new title soon!

One of the key issues behind today's conference was the unique opportunities that the WiiWare and DSiWare services provide to independent developers. Fischer spoke about how these services allow developers, who would have otherwise not been able to release games, to provide eager gamers with a whole range of unique and quirky titles. This belief was shared by the developers during the conference too, as all that we spoke to praised these services and the new options they give independent developers. Speaking of the possibilities that the WiiWare and DSiWare services provide Fischer stated;

“Exciting new, smaller developers are able to use the Nintendo Shop to reach consumers where they may have struggled before. This is encouraging different types of games to reach people, and encouraging customers to play those games direct from their consoles.

Fischer concluded by discussing Nintendo's venture with popular animation studio Aardman, creators of classics such as Wallace and Grommit. While it was recently announced that Aardman would be creating twelve Flipnote animations in the build up the Christmas today we were given a chance to see the first such animation. Titled The Sandwich Twins the animation caused numerous laughs from the press and is available to view right now.


Who knew sandwiches were so funny?

The press were also supplied with a release list for upcoming WiiWare and DSiWare titles in Europe as well as a trailer showcasing all the upcoming titles. We were then let free onto the virtual playground to discuss, play and most importantly, eat.

The conference gave the press the opportunity to play the following WiiWare and DsiWare titles:

WiiWare

  • LostWinds: Winter of the Melodias (Frontier)
  • BIT.TRIP.VOID (Aksys)
  • Super Meat Boy (Meat Boy)
  • And Yet it Moves (Broken Rules)
  • Max & The Magic Marker (Press Play)
  • Night Sky (Nicalis)
  • Zombie Panic in Wonderland (Akaoni Studio S.L)
  • Worms: Battle Islands (Team 17)
  • Tales of Monkey Island Chapter 2 (TellTale Games)
  • Miffy's World (Pan Vision)
  • Learning with the Pooyoos Episode 1 (Lexis Numerique)
  • Toribash (Nabi Studios)
  • You, Me, and the Cubes (Nintendo)

DSiWare

  • Flight Control (Firemint)
  • Bomberman Blitz (Hudson)
  • Reflections (Konami)
  • Castle of Magic (Gameloft)
  • Combat of Giants: Dragons - Bronze Edition (Ubisoft)
  • Pop Island (Odenis Studios)
  • 6 in 1 Dictionary + Camera (Nintendo)
  • Flipnote Studio (Nintendo)
  • A Little Bit of Brain Training: Arts Edition (Nintendo)
  • A Little Bit of Brain Training: Maths Edition (Nintendo)

During the course of the day Tom and I were able to play on nearly all of the titles between us and interview a great many of the developers. Our opinions and interviews will soon be posted but rest assured that the games were enjoyable and a great range of titles were on show; from the pre-school focused Learning with the Pooyoos Episode 1 to the Sin and Punishment like shooter Zombie Panic in Wonderland. Continue to check back for impressions and interviews over the coming days.

We would like to thank Nintendo for not only hosting this event but also inviting us along. The day provided a brilliant opportunity to meet the people behind the games that we all love, as well as explore what is on the horizon. I thought my 6 a.m. wake up call to get to London this morning was harsh until I spoke to several members of Nintendo who had to be at the conference at 5:30 to set it all up. Much respect to them for the dedication and the great day they put together. Finally, a shout out to Tim Symons who not only created this site all those years ago but had a large part in the shaping of the conference itself. Keep up the great work.


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