Nagoshi: "Making a new hero-oriented game is really pretty risky"
Posted 20 Jun 2013 at 10:29 by Mohamed Ali
Toshihiro Nagoshi, producer of Hero Bank has given us some more details on the upcoming RPG for the Nintendo 3DS in an interview with Famitsu. The recently announced title now has a main hero and he comes with the name, Kaito Gosho. He’s a middle-school kid who uses “Heroes” to fight his way to the top.
Him and his virtual fighters take to the arena and duke it out in “Hero Battles”. This is a government approved cyber-sport with the sole goal of maximising your riches. This means that you must not only win your fights, but do it in an eye-catching and exciting way as this will also please your sponsors which in turn will further increase your earnings. It’s simple, the more money you have the more upgrades you can purchase and more powerful “Heroes” will become available to you.
Nagoshi understands the genre he’s going into and the type of game he’s producing which is why the entire team is going into this full-throttle.
"Making a new hero-oriented game is really pretty risky. It's as if you're trying to challenge all the heroes already out there on their own turf. That's why, if we're going to do this, than we're going to put our all into it. Also, making a game for children is also one step in raising the gamers of the future, so it's not something we can be lazy with. I think some publishers tackle this genre with tried-and-true hero stories, but I think there's room for games that deal with the themes Hero Bank deals with as well."
Nagoshi went on to discuss the reasoning behind the game’s theme and target audience.
"This is a game that's more targeted toward children than anyone else, but nonetheless 'money' is an important theme here. Some people might think that's a little too raw a topic , but I think it's good to have a theme like that in a hero-oriented story. Money is an inescapable part of our lives, and while the amounts we're talking may differ, it's something near and dear to children as well. Mixing money in with this heroic kind of game lets us explore new types of drama, I think."