News: Asylum interview

This week, Nintendo Europe had an interview with the developers of horror game Asylum

Asylum is like the popular reality shows. As one of four contestants locked away in the haunted Wolfborough Asylum, you're forced to explore dimly-lit corridors and blast away at legions of undead foes, in order to reach the $10 million first prize.

Nintendo Europe interviewed Darkblack's Tony Charlton, and below we've bring you the most intering questions and answers.

How will Asylum succeed in being spine-shiveringly scary?
First off, we're taking the normal third-person view and shifting it to a first-person perspective, so you'll experience a deeper immersion in the horrors that surround you. Secondly, we're creating an atmosphere that's second-to-none - it invades your senses with every step you take. We work on this game every day and it still scares the living daylights out of us.

In what ways will the Nintendo GameCube version improve on its predecessors?
Asylum will look stunning. The Nintendo GameCube version will be faster, smoother and include all the console's in-built effects like bump-mapping and specular-mapping. The world around the player will seem more vibrant and alive, too - apart from those undead zombies, of course!

Finally, sum up why we'll all fall in love with Asylum come its release.
The fantastic visuals, the atmosphere, the scenario... I could go on and on. Think of your favourite horror movie moment, and how it made you feel. Scared? Exhilarated? That's what we're trying to achieve in Asylum.

For the full interview, follow this link.

Source: Nintendo Europe


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