News: Australian Revolution Article

The Australian press are showing an interest in the Revolution, and have even managed to snag a chat with Miyamoto.

Thanks to one of the readers of Cube-Europe, who only went by the name John, we have managed to get hold of a copy of the article. As well as explaining what the Revolution will offer to gamers, the article also features an interview with Miyamoto.

Livewire Games - The Age Green Guide - Thursday, June 30, 2005

When the revolution comes

A game designer wants to break the rules, writes Jason Hill.

Gaming’s most celebrated artist, Shigeru Miyamoto, is often criticised for being too conservative, even by fellow Nintendo designers. But surprisingly, the creator of Mario believes much of the appeal of gaming is letting the players break the rules.

Miyamoto says games provide wonderful freedom. "Games allow people to do things they normally don't or cannot do," he says. "Society as a whole and our experiences are gradually being more and more dictated to us. But video games really open that up, allowing players control of their own experience."

It is this freedom that has made Grand Theft Auto the biggest gaming franchise of recent years. But Miyamoto has no interest in making adults-only games.

"I am not convinced realistic graphics alone make better games," he says.

Miyamoto is putting the finishing touches to GameCube's swan song, The Legend of Zelda: Twilight Princess, as well as working on Nintendo's new console, code-named Revolution.

"We're having a lot of small groups testing things, building software and hardware at the same time, so we're busy," he says.

Miyamoto is confident that the new platform will be revolutionary. "We're going to create a lot of interesting new and creative gaming experiences. We're really focused on creating a home console that everyone in the family would enjoy," he says.

Despite the hype surrounding the power of Sony's new PlayStation 3 and Microsoft's new console, the Xbox 360, "an extremely powerful machine does not equate to great game design," says Miyamoto.

"I believe Revolution gives me all the tools I need to create new and unique software. It's going to be a really well-balanced machine," he says.

Revolution's control mechanism is still a secret but Miyamoto assures it will be unique.

"Sitting in front of your monitor with a controller, there's really nowhere to go from that paradigm, all you can do is make it prettier and faster," he says.

"What Nintendo wants to do is open up that road, create something that goes beyond."


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