News: Awards

The finalists are announced for the Third Annual Game Developers Choice Awards.

Developers Choice Award Nominees

Game of the Year:

  • BATTLEFIELD 1942 (Digital Illusions)
  • GRAND THEFT AUTO: VICE CITY (Rockstar North)
  • METROID PRIME (Retro Studios)
  • NEVERWINTER NIGHTS (BioWare Corp.)
  • TOM CLANCY'S SPLINTER CELL (Ubi Soft Montreal)
  • Original Game Character of the Year:

  • Blinx from BLINX THE TIME SWEEPER
  • Ratchet from RATCHET AND CLANK
  • Rau from THE MARK OF KRI
  • Sam Fischer from TOM CLANCY'S SPLINTER CELL
  • Sly Cooper from SLY COOPER AND THE THIEVIUS RACCOONUS
  • Rookie Studio of the Year:

  • Arkane Studios for ARX FATALIS
  • Day 1 Studios for MECHASSAULT
  • Gas Powered Games for DUNGEON SIEGE
  • Pipeworks Software for GODZILLA: DESTROY ALL MONSTERS MELEE
  • Retro Studios for METROID PRIME
  • Excellence in Audio:

  • GTA Team for sound design in GRAND THEFT AUTO: VICE CITY
  • Rich Briggs, Latch Brothers, Takayuki Kawagoe, Noah Musler, Hideki Naganuma and Fumitaka Shibata for sound design in JET SET RADIO FUTURE
  • EA Sound Studio for sound effects in MEDAL OF HONOR: ALLIED ASSAULT
  • Metroid Team for sound effects in METROID PRIME
  • Andrew Boyd, Chris Hegstrom and Robb Mills for composition in THE LORD OF THE RINGS: THE TWO TOWERS
  • Excellence in Game Design:

  • Romain de Waubert de Genlis for game design in BATTLEFIELD 1942
  • GTA Team for game design in GRAND THEFT AUTO: VICE CITY
  • Metroid Team for game design in METROID PRIME
  • Satoru Iwata, Yoshiaki Koizumi, Shigeru Miyamoto, Takashi Tezuka and Kenta Usui for game design in SUPER MARIO SUNSHINE
  • Splinter Cell Team leaders for game design in TOM CLANCY'S SPLINTER CELL
  • Excellence in Level Design:

  • Metroid Team for level design in METROID PRIME
  • Brian Allgeier, Mark Cerny, Lesley Mathieson and Colin Munson for level design in RATCHET & CLANK
  • Brendan McNamara, Chun Wah Kong and the SCEE Design Team for level design in THE GETAWAY
  • Fran�ois Pelland and Team for level design in TOM CLANCY'S SPLINTER CELL
  • Pancho Eekels, Dave Ewing and James Schmalz for level design in UNREAL TOURNAMENT 2003
  • Excellence in Programming:

  • Mike Biddlecombe, Scott Bilas, Bartosz Kijanka, James Loe, Eric Tams and Chad Queen for programming in DUNGEON SIEGE
  • Metroid Team for programming in METROID PRIME
  • Mark Brockington, Scott Greig, Jason Knipe, Don Moar and Don Yakielashek for network programming in NEVERWINTER NIGHTS
  • Antoine Dodens and Team for graphics programming in TOM CLANCY'S SPLINTER CELL
  • WC3 Team for programming in WARCRAFT III: REIGN OF CHAOS
  • Excellence in Visual Arts:

  • Jonathan Chey, Ken Levine and Team for art direction in FREEDOM FORCE
  • Shinji Hashimoto and Tetsuya Nomura for art direction in KINGDOM HEARTS
  • Hokyo Lim, Suzanne Kaufman, Dev Madan, Augie Pagan and Karin Yamagiwa for art direction in SLY COOPER AND THE THIEVIUS RACCOONUS
  • Nicolas Cantin, Frédérick Gagné and Benoit Sokal for art direction in SYBERIA
  • Jay Beard, Erik Medina, Jeff Merghart , Dan Mueller and Tim Neveu for animation in THE MARK OF KRI
  • Excellence in Writing:

  • Denis Dyack and Ken McCulloch for writing in ETERNAL DARKNESS: SANITY'S REQUIEM
  • GTA Team for writing in GRAND THEFT AUTO: VICE CITY
  • Lukas Kure and Dan Vavra for writing in MAFIA: THE CITY OF LOST HEAVEN
  • Craig Hubbard and Team for writing in NO ONE LIVES FOREVER 2: A SPY IN H.A.R.M.S. WAY
  • Clint Hocking and JT Petty for writing in TOM CLANCY'S SPLINTER CELL
  • The winners will be announced at the Game Developers Conference on March 6t


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