Theme Park DS

News: C&VG Theme Park DS Interview

Fresh new details, including how the Wi-Fi Connection will be supported.

Theme Park DS, a project being undertaken by EA's Japan studio appears to be coming along nicely. We've had screenshots, and now we have some Wi-Fi details, thanks to an interview between Computer and Video Games and Game Designer Toshiyuki Nagahara.

C&VG: What is the biggest new feature in the DS that wasn't in the original?

Toshiyuki Nagahara: The biggest difference is the user interface, which we designed from ground-up to fit the unique stylus functionality of the DS platform. I believe this could be the most sophisticated game design in the series, as stylus and touch screen provides gamers a new game experience that conventional
We also have in place four new advisor characters in the DS version, who gives players useful tips throughout the game to facilitate game play. The characters were developed especially for this version by a designer who handled character development for Nintendo's Advance Wars series.

C&VG: Will the game incorporate any Wi-Fi features or multipler modes?

Nagahara: The game supports the Wi-Fi communication feature. At the beginning of the game, players create their personal profile, including names, birthdays, skin (avatars), etc. These profile elements can be traded with other players via Wi-Fi connection, and the more you trade profiles with other players, the more hidden visitors and entertainers you will unlock to populate your theme park... including astronauts, monsters, robots, etc. The players who have traded profiles with you can also visit your park themselves, so you will soon have your friends visiting the theme parks you created. You will definitely get a kick out of watching your friend play in your park.

C&VG: Is there any chance of Theme Park being developed for Wii?

Nagahara: We have nothing to discuss at the moment regarding future development plans, but we sincerely hope that gamers worldwide will enjoy Theme Park on DS, and we look forward to comments and feedbacks from fans around the world.

To read the full interview, visit here


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