News: F-Zero Press Conference

Nagoshi, Imamura and Miyamoto talk about the upcoming GameCube racer.

Speaking at a press conference at Sega of America's HQ in San Francisco the main men behind the game have been giving us some insight into the game

With the Japanese GameCube version now complete and the first US Arcade machine present there was an opportunity to play the game and then listen to the men behind it. Some of what they had to say is below.

Miyamoto: I'm proud to say that finally we have finished work on the Japanese version of the game and that it will be hitting stores soon," opened Miyamoto via conference call. "This is actually the first time that I've been able to work in collaboration with Mr. Nagoshi and I think we've managed to put together a game that will surprise and excite you.

So at today's event we are very happy to show off to you some connectivity on many levels from F-Zero GX to AX, from GameCube to Triforce, and of course the collaboration between Nintendo and Sega.

Imamura: As far as the actual game content, I will allow Mr. Miyamoto and Nagoshi to talk about that. First, I would like to take this opportunity to talk about the collaboration we've done on this project. It was a very different experience for me personally. I have worked directly on F-Zero throughout its different incarnations. Whereas this time I took a step back and was involved at kind of a producer level at looking over the game. It was really an exciting and interesting process for me.

Actually, we had some very interesting conversations with the original development staff, talking with the development team at Sega -- a kind of melding of ideas. I think it led to putting together a game that was really new to the series, and a step forward.

Of course, since I have worked on the F-Zero series, and seeing the results of the collaboration with Sega, I found myself at something of a loss as to how we can take the franchise further past F-Zero GX and AX.

Nagoshi:I'm going to first start off with a demonstration. We're going to show off some of the connectivity using the GameCube memory card and the license card with the AX machine.

To read the rest head over to IGN Cube, its a great read and very interesting.


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