News: Insights Into Rare's Past
Posted 07 Sep 2010 at 12:23 by Ashley Jones
To celebrate Rare's 25th year in the industry EDGE magazine have done a profile on the company featuring many interesting facts about some of their Nintendo games.
Prior to being sold to Microsoft Rare were one of Nintendo's most celebrated Second Party Developers, releasing popular titles such as GoldenEye 007, Donkey Kong Country and Banjo-Kazooie to name a few. In the latest issue of EDGE the company's history is explored and some interesting information about these titles have been revealed. A few of these include:
- Nintendo wanted Diddy Kong to essentially look like "Donkey Kong in a nappy", although Rare obviously fought against that design idea.
- Banjo was originally a pirate-fighting sword-swinging boy, then a rabbit and then of course the bear we know and love.
- His backpack was initially just for decoration but Rare decided they need a way of speeding Banjo up and Kazooie was born.
- Rare didn't want to work on GoldenEye 007 and preferred to create their own original IPs.
- In spite of going on to sell millions of copies the development of the title was troubled and it was ignored at E3.
- Dinosaur Planet had been knocking around since about 1993, before eventually being released as Star Fox Adventures in 2002.
- The Game Boy Camera function in Perfect Dark was removed due to fears children may take photos of their teachers and shoot them, with the Columbine High School Massacre occurring just a year before the game was released.
- The crude and adult Conker's Bad Fur Day was not initially well received by NOA.
The full details, as well as art work from the various titles, can be found in the latest issue of EDGE.