News: 'Iwata Asks' Metroid: Other M

Nintendo's president Satoru Iwata interviews three of the most important members of the Metroid: Other M team.

Nintendo is putting their full force behind the upcoming Metroid: Other M, due to be released next month in Europe. They have already announced their intentions to launch a massive advertising campaign to help Metroid as well known as the Mario series with the help of a TV campaign,�online adverts and even adverts within cinemas in Europe. Now, Nintendo's president Satoru Iwata has conducted another one of his 'Iwata Asks' series with some of the team behind the upcoming title.

Iwata speaks with Ryuzi Kitaura, the Executive Director of D-Rockets who worked on the game's cinematic cutscenes, Yosuke Hayashi, Team NINJA Leader or TEMCO KOEI, and Yoshio Sakamoto, who is in charge of Software Planning and Development Design. This means that there is a representative of each of the companies who played a hand in developing the joint venture between Nintendo and TEMCO, with the help of D-Rockets.

During the discussion the team spoke about many diverse areas of the game including how they approached the game from the story first, rather than the system or features, making it "a NES game with the latest technology" and how D-Rockets changed their usual methods to capture a woman's point of view.

"We're trying things with Samus's movement in this Metroid game that haven't been attempted before, and at first we were getting a lot of directions along the lines of 'that's not the way Samus looks'. Making Samus look good when she moved, though, is exactly the kind of thing we excel at, so we were able to really go for it and polish it up."

The group also discussed how the game progressed from storyboards to actual footage with very little change, how Samus' psychological state is expressed in her eyes as well as their desire to create "an action game that tells a proper story" and much more.

"Sure. We wanted to implement the highest possible quality of CG in this game, and we've really tried our best to do so, but actually I'd like players to pay attention to Samus's voice actress as well. Samus is a woman who is poor at coping with life's problems. As a result, we chose a voice actress not because she's technically proficient, but because she could talk naturally in her own words."

The full discussion can be found on Nintendo's website and is well worth a read for not only fans of the series but anyone else who is curious about Samus' latest outing.


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