News: Iwata Reveals Controller At TGS!
Posted 16 Sep 2005 at 08:05 by Tom Phillips
This is it. Nintendo president Satoru Iwata has revealed the Revolution controller at the Tokyo Games Show. Pictures inside.
The controller has been revealed. On first glance it looks like a television remote, but one with a big "A" button, a "B" trigger underneath (reminescent of the N64 z-trigger), a D-pad, 2 normal A and B buttons (also labelled "X" and "Y" in some pictures), plus buttons for Start, Select and Home. At the top is a power button that can shut down the console and at the very bottom are four lights that designate the numbering among multiple players (currently allowing for up to four, more details on this setup have been promised by Nintendo's Perrin Kaplin.) The sleek, rectangular remote-like controller comes in various colours as well (including white, black, silver, gray, red and lime green). Most visible in the pictures is certainly the glossy white design, which matches the Revolution console's new iPod-inspired look.
The ergonomically shaped controller will generally be held in one hand, while attachments will be held in the other. Attachments connect to the bottom port on the controller. One of these is an "nunchuk" analog stick attachment (said to be a pack-in item) that also features two trigger buttons - named Z1 and Z2 - on the underside. It should be noted that a variety of peripherals are possible here, and likely Nintendo already has a good number cooking up in their labs. One such attachment that Mr. Iwata touched upon is a more classically styled controller shell that slides over the remote base and allows for more familiar gaming for older, downloaded classics (of course, the Revolution has built-in Gamecube ports as well.)
Now here is the Revolutionary bit: the controller acts like a mouse in real 3D-space.
Gaming legend Shigeru Miyamoto was called upon to demonstrate the new technology - where small sensors placed near the TV and a chip inside the controller track its position and orientation, allowing the player to intuitively manipulate the action on screen by physically moving the controller itself.
For example, you could slash an in-game sword by actually swinging the controller from side to side, turn a race car just by twisting your wrist, or aim your gun in a shooter by pointing the controller where you want to fire.
The controller will understand up, down, left, right, forward and backward, while the pad is also tilt sensitive. The controller can be rotated or rolled from side-to-side. How does the controller recognize these movements? It works in conjunction with special sensors that will be placed above the TV set. Getting too weird? Fear not. For more traditonal style games however, like a freshly downloaded NES classic, turned on it's side the Revolution controller has the same button configuration as the classic NES controller!
The controller will of course be wireless, though there are currently no definitive measurements on the max distance, source or power. Nintendo has said that the controllers are already tested to be fine from 10-15 feet, and that the battery life should at least mimic that of the Wavebird (they are still undecided if it will utilize traditional batteries or rechargeables.) Finally, rumble will be included as a standard in all the controllers.
No mention was made of Revolution hardware specifics, and it was stressed the current Revolution controller may still get a slight re-design before the console's final launch. This article will be updated as more details are available.
You can see the controller unveiled in video form right here.
Updated with images: