News: Midway Have Chosen Unreal Engine 3

Midway have licensed Epic Games' Unreal Engine 3 for next generation and PC software.

Keen to begin work on next generation titles Midway have licensed use of Epic Games' Unreal Engine 3. With this multi-year licence Midway will be able to use the engine's tools and technology.

The agreement will mean that all of Midway's studios will be able to use the engine. Midway's Chicago studio, the makers of NBA Ballers and the Mortal Kombat franchise; Midway's Austin studio, developers of Area 51; and Surreal Software, the creators of The Suffering, will all benefit from the agreement.

"Great next generation games will be defined by how far they push the envelope in terms of graphical prowess, evolved artificial intelligence and revolutionary online functionality beyond what gamers are currently experiencing," said David F. Zucker, president and chief executive officer of Midway. "Our obtaining the use of Unreal Engine 3 empowers us to begin today to produce great next generation content. Our internal studios are already in the process of creating incredible products with the Unreal Engine 3 technology in multiple genres."

Mark Rein, vice president of Epic Games agrees, "We are especially gratified that Midway, a major publisher committed to developing high quality games for both next generation console and PC platforms, in numerous styles and genres, came to us seeking the right to use Unreal Engine 3 as a basis technology for its enterprise."

"This relationship with Epic is key in our continued efforts to build Midway into a world class development organization," said Matt Booty, senior vice president of product development, Midway. "We want all of our studios to focus on creating great content and not on creating multiple technologies from scratch. The Unreal Engine 3 technology is a critical step towards this goal and combined with our own internal systems and additions, will allow Midway to maintain its leadership in quality development as we head into the next generation."


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