News: Miya on Zelda and Eternal Darkness

In a recent Famitsu interview Miyamoto talked about Zelda and Eternal Darkness. Enjoy!

On Zelda

Although we never officially released screen shots, everyone is asking what is going to happen to Zelda GC’s artwork. As a result, I did not bring any images of Zelda GC to Europe. But I wonder why there are still so much people asking the question. Whether it is The Ocarina of Time or Majora’s Mask, since there are lots of people that like those games, it cannot be helped for people do be concerned with the art work. However, I would like those people to not just see the screen shots, but actually try the game out. This is because once they actually try the game, I think they will be satisfied. In the past, when we showed the footage, people found it hard to picture how Link would move. However, compared to all the other Zelda games up till now, Zelda GC actually does not pale in the aspect of moving freely. Moreover, the most important point is how Link moves. Of course, like Mario Sunshine since the frame rates has increased, control has become smoother. From that perspective, we can say that the game has evolved rightfully. Well, I think we should let the gameplay speak and not the artwork, so please look forward to it. Release date? Hmm… Well, it is going to be after the titles we announced this time. If I talk too much, the company is going to get angry at me again. So please forgive me.(laugh)

On Eternal Darkness
The game is a psycho-adventure. It is a piece of work with very high creativity in the aspect of story and plot. It is developed by the president of a Canada game company. The game development started with writing things down. Among Nintendo’s close developers, they are quite a unique team. Regarding the type of the game, it feels like Biohazard. The focus is placed on the story. There are 12 characters, and you experience each character’s past. By the way, the subtitle (editor’s note: in Japanese version) refers to 13 people where the 13th person is the player. Development is proceeding smoothly, but it seems there’s a bit more work for the Japanese version. There’s a big amount of story, and it is taking a lot of hard work to localize the details. And a very rare thing for Nintendo games, there are a lot of movies. (laugh)

Source: Planet Gamecube


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