News: More Developers Praise WiiWare
Posted 17 Apr 2009 at 12:20 by Aaron Clegg
WiiWare is "opening the door for a creative revolution" says one developer. Head inside for more encouraging words...
Despite the initial launch frenzy WiiWare gamers enjoyed last year being well and truly over, the quality games are not letting up any time soon. From Night Game and Cave Story to Super Meat Boy and Swords and Soldiers, there's never been a better time to be into indie gaming.
But what about the developers? UK publication Official Nintendo Magazine managed to speak to several WiiWare developers about their thoughts on the service and the advantages it gives budding game devs. Medaverse's Jesse Lowther, lead designer of the upcoming Gravitronix talked about the low-risk financial prospects involved with WiiWare:
"They gave us the tools we needed and let us run with it... There's no creative input from Nintendo, only technical input where the game must meet certain standards to ensure it doesn't brick people's Wiis. It's just a godsend for developers who don't want their ideas compromised. Plus, if the game doesn't sell well, we can generally shrug it off and begin work on the next one."
Semnat Studios' Daniel Coleman was also modest about working under banner of Nintendo's downloadable service:
"There are no suits trying to control your creativity. They want developers to express themselves as freely as possible... This creative freedom is vital to the growth of the industry. It encourages experimentation and risk-taking. We are very fortunate to be developing for consoles since we're such nobodies."
But why choose to develop for WiiWare over rival services like Sony's PSN? Well, Shane Guilano of Autonomous Productions (the company responsible for the forthcoming Butterfly Garden - expect to hear more about that title soon) gives a very interesting personal anecdote:
"Our company got to where we are today with perseverance, luck and the insight to develop a relationship with Nintendo when everyone still thought it was nuts to release a game system with a controller that looks like a remote control. Nintendo reached out to independent developers before the Wii was even launched in a way that was revolutionary. The whole vision for WiiWare, as Miyamoto has said publicly, is to foster this creative independent revolution. I once sat next to [former Sony exec] Phil Harrison at a Will Wright GDC talk in 2006 and he wouldn't even give me his card."
To read the feature in its entirety, follow the link below. In the meantime, what are your views on the current state of WiiWare? What have been the best titles and which games are you most looking forward to?
Sound off below!