News: "Motion Controls Are Messy," says EA

EA talk to CVG regarding motion sensing in today's videogame consoles.

EA recently talked to ComputerandVideoGames about the issue of motion sensing in today's videogame consoles.

Jay Balmer, the Associate producer for EA's new skateboarding sim entitled Skate said to CVG: "If you're well-behaved with the controller, the motion control will be super cool. It won't just be steering [in Skate]; we're going to put a lot more into the motion controls than just steering," speaking of the inclusion of motion control in the PS3 version of Skate.

"But it's very messy," he goes on to say, referring to motion control as an interface. "All of the sensors are active and all reporting information at the time, so we really have to find a way to filter what comes through on the motion controls so that everyone can have fun with them.

"Like I said if you're well behaved with the controls they work great but if you're jerky or jumping around the signal becomes very messy," as Wii owners will probably have frustratingly found when toying with their new console. We know we have.

"It's the reality for the Wii, as it is for the PS3," says Balmer.

So, in the right circumstances, motion controls have the potential to be great. However, they can also be part of the problem.

Balmer also added: "I think they still pay off. I think it's a great feeling to be using motion controls. It's just difficult because you don't always get what you expect."


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