News: Nintendo DS Specs Leaked!

Official Nintendo DS specifications!

Here it is my friends, the OFFICIAL specifications sheet on the Nintendo DS from somewhere inside of Nintendo of Japan! Yesterday, sites all over the Information Superhighway reported that the new portable console from Nintendo would be called the "Nitro" . This was later rvealed to be nothing more than the original codename of the product in the early stages of development, and the tentative name of the new console remains "DS" as announced over a month ago.

But now we have the specifications of the console right under our noses -see the table and picture below for exact specifications, and we think that it's fair to say that the DS looks like a snazzy piece of gadgetry. Although people will make the inevitable comparisons with Sonys' Playstation Portable system, Nintendo would probably be quick to remind critics that this is a new concept and designed as an addition to the GBA and GameCube, this is NOT Game Boy Advance 2 or Game Boy Advance Superior or anything like that.

Okay, so now the bit you're interested in: The DS Portable will have two processors; an ARM 9 running at 67 MHz and a ARM 7 sub-processor clocking in at 33MHz; a main memory of 4 MB; it will be capable of over 250,000 colours; 120,000 polygons per second in 3D; A pixel count of 30 million per second. Also, it will be featuring the touch-screen interface touted not so long ago as merely a rumour: there's the proof.

Unsurprisingly, the DS Portable will feature wireless technology for gaming with friends and the A, B, L, R, "Start" and "Select" buttons typical of the Nintendo Game Boy Advance. The possibility of also putting in "X" and "Y" buttons is also mentioned. So we can assume that this will most likely have a control interface similar of that to the GBA in terms of design -or even possibly reminiscent of the SNES four-button configuration.

Stay tuned to Cube-Europe.com for more exciting developments as they happen!

CPU Main processorARM946E-S (67MHz)
Cache: 8KB data 4KB
TCM : 32KB data 16KB
Sub processorARM7TDMI (33MHz)
Memory Main memory4MB
ARM9/ARM732KB (2 times 16KB)
ARM7
Work RAM
64KB
VRAM656KB
LCD Displaytwo screens of 256x192 pixels (RGB)
Colorsmaximum of 262,144 colors
2D graphics
Engine
BG 4 layers maximum
OBJ128 objects maximum
3D graphics
Engine
Coordinate conversionmaximum of 4M / second
Polygon drawing capabilitymaximum of 120K polygon s
Pixel drawing capabilitymaximum of 30M pixels/second
Sound 16 channels (ADPCM/PCM)
Microphone input
Wireless communication IEEE802.11 protocol
Input device Touch screen / panel
'cross', A, B, R, L, Start, Select (X and Y are under examination)
Electric power control Sleep mode (with WakeUp by radio signal possible). Electric power control of the 2D engine, rendering engine, (unknown) engine and LCD possible.

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