News: Ono Describes SSFIV Development Difficulties

Yoshinori Ono has described working on Super Street Fighter IV 3D Edition as walking through a "path full of thorns".

The development of Super Street Fighter IV 3D Edition has been described as "a path full of horns" by its producer Yoshinori Ono. The lively producer spoke to CVG about the problems he faced, primarily due to the popularity of the console versions.

"In a way it was a path full of thorns, because there were established console editions of the game with internet connectivity that became what people would automatically expect. They don't care if it's a portable edition. When we say we're going to release a Street Fighter for launch on 3DS, people are going to expect everything that currently exists for Street Fighter regardless of platform."

In order to meet the launch date Capcom used Nintendo's own engineers who were more familiar with the dev kit. In spite of the difficulties they faced and the enormous expectations they had to live up to it seems Capcom triumphed. We gave the title 9/10 in our review and currently has a rating of 84/100 on Metacritic.


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