News: Tetris DS Modes Explained
Posted 23 Feb 2006 at 09:01 by Tom Phillips
Nintendo reveals all six of the game's many modes inside!
Puzzle games don't get much more classic than Tetris, though the Wi-Fi enabled Tetris DS will feature several new ways to play the game - each themed with classic Nintendo characters and remixed classic Nintendo music.
Mission: In this Legend of Zelda-themed mode, players race the clock to complete the missions that appear on the top screen before time runs out.
Catch: In this Metroid-themed mode, players try to land Tetriminos (falling blocks) on any side of an ever-growing floating pile of Tetriminos. Once players complete a 4-by-4 square, the Tetrimino will explode in all directions and earn points.
Puzzle: Players solve up to 200 tricky Tetris puzzles at their own pace with the help of just a few Tetriminos provided. Players tap the orientation they want to use and then the Tetrimino will automatically fall into place as Yoshi monitors the action.
Standard: This Mario-themed mode features the same addictive game play that made the original Tetris so wildly popular. Players guide Tetriminos and form horizontal lines to clear them away. Mario runs around Super Mario Bros. levels in the background.
Touch: This unique Balloon Fight-themed take on Tetris really shows off the touch-screen capability of Nintendo DS. Players use a stylus to drag and move a giant stack of Tetriminos to make them fall into horizontal lines. In early levels, they can tap to spin them just the way they need them. Players have as much time as they need to carefully plan their moves.
Push: The goal of this multiplayer Donkey Kong-themed mode is to clear two lines at a time to push the group of Tetriminos into an opponent's red zone. Players can't let their own Tetriminos build up too high, or it's game over.
The game launches across Europe in April, so make sure you pick up your copy then!