News: Twilight Princess Will Have No 'Mistakes'
Posted 19 Jul 2005 at 14:21 by Tom Phillips
Shigeru Miyamoto and Eiji Aonuma chat about the new Zelda game's origins, what'll be new, and say it won't have the "mistakes" of Wind Waker.
Shigeru Miyamoto, creator of Zelda and a whole load of other Nintendo goodness joined long time director of the Zelda series Eiji Aonuma in an interview with Swedish gaming magazine Reset.
Development on Twilight Princess began just after work on Wind Waker was completed and a small group of key people met to discuss the future for the series. "At first our meetings were about how we would re-use The Wind Waker's engine, but every time we talked about Link's age we started to feel insecure. We had told the story of his childhood so many times and felt we didn't have any great ideas. The turning-point came when we decided that Link shouldn't start as a child."
It was at that point the decision was made to not make a direct sequel to Wind Waker, and instead use a new graphics engine, which was built from scratch. "A more adult theme made us go with a more realistic world," Aonuma says.
Aonuma has the courage to admit Wind Waker was not as perfect as he'd have liked, and the Triforce piece hunt near the end of the game especially could have been improved. "At the end of the production we fought against the clock and there were parts that I was forced to approve even though it didn't feel complete. I apologise that we didn't fix the triforce hunt at the end of the game. It was slow and dull."
Despite this of course, Wind Waker is still a universally highly rated game, though Aonuma still thinks Twilight Princess will benefit from critisms levelled at Wind Waker. "During the development of Twilight Princess, I refused to repeat the same mistakes; it means more responsibility for me, but this time we can't let things to go wrong."
Miyamoto added: "I have absorbed the criticism we got from The Wind Waker - that the sea was too big and the number of dungeons and caves were too few... The new game will have more dungeons. Many more."
So what will the new game be like? Well, the old style of Zelda will still be there - seen in the parts by the journalists at E3 this year. But Miyamoto adds that the E3 visitors only saw "a small fraction" of the entire game.
Twilight Princess will expand on the Zelda storyline and Aounuma promises a long, complex and at times serious story. Yet it will balance this with places like the opening village where the atmosphere is not serious at all. "We want Twilight Princess to contain all sides of what people think of the Legend of Zelda series," Miyamoto concludes.
The game's worldwide November release can't come soon enough!