Shigeru Miyamoto comments on the issues facing left-handed gamers

The majority of Nintendo games handle perfectly fine for both types of players, but sometimes left-handed gamers will find themselves in a tricky situation.

For example, using a stylus in your weak hand, or controlling a character’s movement using the face buttons instead of the traditional control stick/circle pad. There are players out there who won’t be able to get the full experience from certain games as they’re too busy wrestling with the control scheme.

Controls

Kotaku questioned Mr. Miyamoto on this subject at E3, and this is what he said.

Shigeru Miyamoto: "I'll talk to my teams. What's interesting is that when we were working on the Wii with the Wii Remote and Nunchuk, I was certain that I was going to start playing with the Nunchuk in my right hand and the Wii Remote in my left hand, but ultimately I didn't, because partly I found it easier to play with the Nunchuk in my left hand and move the control stick with my left thumb partly—because I think that's what my body has learned to do.

And so with 3DS it's a little bit of the same. If there are games that involve actual writing, we always include a left-handed mode, but when it involves a combination of a stylus and a control stick, we usually do that where you're controlling with the control stick in your left hand and you're using the stylus with your right hand. Or if it involves something with the stylus with tiny movements we've usually done that with the right hand. But it's a thing that fairly simple to adapt to so I will go back to my teams and consult with them. Maybe we'll issue a patch."

Do you agree with Mr. Miyamoto's views? Either way we're hoping for a solution on this matter, but more importantly something that all developers will consider more strongly in the future.


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