Preview: Dungeons & Dragons: Heroes

Not much information is known regarding Dungeons and Dragons: Heroes. Nonetheless, what we do know about this action/adventure game with a RPG-twist is enough to make us anticipate it a great deal. Infogrames is in charge of the title's developing and publishing; the expected release date was last fall, which places this game in the “very late” category. The fact that it will be released on all three next-generation consoles has certainly prolonged the production time but do not fear, the game will be on the shelves (hopefully) on May 28th, 2003.

The story is in pure good-'ol Dungeons and Dragons fashion. Four fervent adventurers raring to go in search of power and glory, find themselves headed towards an ancient Castle, by the name of Baele. The problem is, it's completely destroyed. Fortunately, another useful castle appears right above the wrecked one (yes, it's actually floating in the sky), so our heroes actually discover something exciting to do. With the use of mystical ports, the brave men and women find new worlds to explore, filled with strange-looking creatures and beasts to kill with their individual powers. In fact, each character has its own specialty.

Cyndring the Wizard, Aradin the Fighter, Barltok the Cleric, Akio the Rogue. With these four valiant warriors you will liberate Baele from the evil power that reigns in the mysterious “floating castle”. Each of these personages is very interesting, with a deep background history and personality. They all have over 40-combat moves too; Meteor Swarm, War Cry, Holy Hammer, Vampire Arrow, just to name a few. The skills, feats, and character building system will be included, something that many Dungeons and Dragons fans are familiar with.

Considering the scenery you'll have to deal with, Dungeons and Dragons: Heroes will expectedly have pleasant graphics. After all, you can't have floating castles, magic spells, mystifying attacks, and poor graphics to go with them. According to recent interviews with Infogrames representatives, the game will be able to instantly immerge even the amateur Dungeon and Dragon players, while grabbing the attention of the more expert enthusiasts.

The GameCube needed a game like this. A nice blend of gaming genres which can appeal to a relatively wide public is always well accepted. Let's hope that Dungeons and Dragons: Heroes single-player and multi-player (up to four people, controlling each of the characters) adventure will be everything that Infogrames is promising it to be.


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