Preview: Mario & Luigi : Partners in Time

With 4 Mario titles on show for the GameCube this E3, and still no Mario 128, you'd be forgiven for getting a little tired of the red-capped superstar and his entourage of odd friends (including dinosaurs, monkeys and talking mushrooms). But don't give up hope just yet; the DS' latest Mario title to be unveiled is something that deserves our love and attention, and already at this early stage should shoot up any 'To buy…' list you may have. Yes, the sequel to the GBA classic, Mario & Luigi: Superstar Saga is on the horizon.


Hopefully the 2 screens will add new spice.

Anyone who's played the original will know that it's quite easily one of the best titles to come out of Nintendo in the past few years; by merging platforming sections, odd mini-games, genuinely challenging puzzles and action-esque, turn-based battles, the result was an epic, hilarious and fun game to play. Even the likes of Paper Mario 2 don't quite reach the great heights that Mario & Luigi, and it remains indented as probably the best Mario RPG to date.

The new game promises to be more of the same by the looks of things. Of course there are a few changes, this time around Mario & Luigi look to be doing some babysitting and are bringing Baby Mario and Baby Luigi with them on their travels (being such superstars it's hardly surprising finding a love-child or two scattered throughout the Mushroom Kindgom.) While it doesn't sound like much, this small addition to your team will no doubt bring gameplay to new heights; the two none-'tached Mario brothers can reach certain areas that their lankier, fatter counterparts cannot. They can be thrown into small openings and onto springboards to retrieve important items and activate switches and the like, with a little from Mario & Luigi. Puzzles could also be very interesting; as in the first game, you control Mario and Luigi's actions with A and B buttons, but with the ability to control a further two characters with X and Y buttons as well (taking advantage of both screens so you can see all four), some frantic action mini-games will ensue. While it's yet to be seen what part they will play in combat, I can guarantee we'll see some impressive four-piece attacks to give foes something more to think about, too.


Baby Mario and Luigi join the antics this time around.

My only worry is Nintendo's tendency to revert to gimmicks, and a possible incorporation of the touch screen. Some touch screen mini-games certainly wouldn't go amiss, though by the looks of things the second screen is going to good use (used as a map, or a additional view when battling, or if the four characters are in different places), but with so many DS titles utilising the touch screen merely to get people interested, you get the feeling any title could fall ill of awkward controls.

Visually Mario & Luigi 2 is almost identical to the original. It's a charming visual style, it really is, but does nothing to push the DS in any direction. Things do look slightly crisper than the GBA original and some of the locales are looking truly beautiful, but as of yet it's no giant leap. Let's just hope that means some gargantuan bosses to sink Mario's dungaree-wearing teeth into.

For me, this is Nintendo's big-game unveiling of E3. There don't seem to be any radical changes to the series, but after the original, this is a title that should be kept a close eye on. A future DS classic we hope.


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