Preview: Prince of Persia The Sands of Time
Posted 08 Sep 2003 at 05:10 by Matt Plummer
A long long time ago I played a game called "Prince of Persia" on my Amiga A500. I liked this game...it was simple rescue the girl style but had dungeon areas filled with horrific traps and pitfalls for you to quite literally run into and cut yourself into pieces. I completed the game and enjoyed the experience.Then Prince of Persia 2 came out and was...well...the same. But I still loved it.
Then came Prince of Persia 3D. This was funnily enough the first time the game had reached a 3D level as apposed to a 2D platformer and well, it'd be putting it lightly to say that I found it uninspiring.
I started playing the demo machine of Prince of Persia with little hope of playing something with horrible controls and poor gameplay alongside infuriating AI and so of course, was pleasantly surprised at how easy I found it to make me look like I was the god of playing it to the crowds of people watching my first attempt at playing Prince of Persia.
From what I could gather the story had changed somewhat. I can't really say how because I skipped things in favour of some action. And action I got! Something is going on with Dead Persian people with knives, and it soon became my job to rid the area of these undead folk.
I'm surprised to see myself say this, but the game actually controls really, really well. Your character is very nimble and can dodge most attacks toward him with ease. The fighting is a little hack and slash orientated but strategically outdoes Zelda's simplicity. You can tap the left shoulder button and go into a slow motion where stunts are available (which is all the rage nowadays). But this isn't what impressed me.
What impressed me was what the right shoulder button did, holding it and running alongside a wall makes it possible to run along the wall, to wall walk. You can then jump to the side with this, so some huge runs and jumps over spiked pits. And of course, this being my first attempt I speared myself on the spikes... The Left shoulder button obviously feeling outdone by it's partner then decides to impress me too, By holding the left button I can now rewind time, doing this is limited to using up all your "slow motion energy" so you can go back to before you jumped and attempt it again. I did this many, many times. Sometimes just throwing my character into a spiked pit, rewinding it then doing it again for the hell of it.
I can't comment on much else other than how the game played, but so far it's looking very good, very good indeed. And I'm looking forward to playing again. Hopefully some footage will be available soon so you can see what I'm talking about.