Preview: Sonic Mega Collection
Posted 07 Jan 2003 at 23:42 by Matthew Britton
We know the story. It's been done to death on every single review of Sonic Adventure 2 for the GameCube, and you must be as bored of it as I am. The same old 'SEGA and Nintendo, once enemies, join up' introduction. I bet this introduction has been done before by some other bitter writer like myself. These days it's just hard to get an original opening.
And the people at SEGA must have been slightly low on ideas when they dug this one up. 16 - Bit conversions are almost always saved for the GBA, which has become home to some of the greatest 2-D adventures of all time. This time though, the GC has got itself a massive dose of nostalgia with Sonic Mega Collection hitting European shores in March.
What does it contain? As well as the Sonic 1, 2 and 3 - which would have caused thousands of middle aged gamers to riot outside SEGA HQ if they hadn't have been included -, there are some other great games like Sonic & Knuckles, Sonic 3D Blast, Sonic Spinball and Doctor Robotnik's Mean Bean Machine.
Including 7 great games that you are allowed right from the start, there are also 5 that require unlocking, just to keep you interested. Ristar, Flicky, Blue Sphere and Sonic and Knuckles 2 and 3. Admittedly, 2 of them are just Sonic games which you can play with a different character (Sonic and Knuckles 2 and 3), but any kind of bonus is fine in games like these. Also, seeing as it is a Sonic compilation, it seems weird how 2 games that have nothing to do with the fast, blue blur of a hedgehog have been put onto the disc. Still, from what I have heard both are meant to be great games and well worth the CD they were encoded on.
No graphical improvements have been made by Team Sonic, which is probably for the best judging on the drug dealing (have you honestly ever seen a hedgehog go THAT fast?) animals' 3D transaction in the 'Adventure' games, which means you'll be able to enjoy the games as if you was living in the early 90's again (apart from the haircuts, MC Hammer, the Fresh Prince of Bel Air etc.)
And those who worry that they may get stuck on some of the games, and need to see a manual; unfortunately, there won't be one for each game inside the box. Sega have gone the extra mile and scanned them all onto the disc just for those gamers who don't know how to run really fast and jump, which is all you ever need in a Sonic game to complete it. Add onto that a tonne of extras, including the old Sonic Comic book front covers, the beginning and ending of Sonic CD, a history of Sonic video and many more things for you to enjoy in-between games, to me this game is like Heaven - I only owned a mega drive for a year of my life, and, despite owning Sonic 1, 2 and 3, I never actually completed any of them - the SNES was eating up far too much of my time for me to do that.
One quibble about the selection of games though - why didn't they put Sonic CD on it? They put the video sequences on it, and surely they'd have enough room to put another game on? Many argue that it is the best Sonic game ever, and seeing as I only got to play it once, I'd have liked to have had a go.
Sadly, no save feature has been added to the ones which never had one, meaning that your hard days work could be cut off in an instant and you'll have to go back to Green Hill Zone and beat Robotnik in those stupidly easy to defeat vehicles, that he always insisted on trying to kill you with, once again.
This game is for all the people who believe that Sonics' arch enemy should have never changed his name, for all those who's heart jumped when they heard that 'SEGA' tone that was the intro to all Mega Drive games. This is for those who cried when SEGA went Multi-Platform.
I'll certainly be spending my money on this.